Total War: WARHAMMER III

Total War: WARHAMMER III

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Ikit Claw's Workshop Upgrades
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Oct 2, 2022 @ 6:16am
Mar 26 @ 2:26pm
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Ikit Claw's Workshop Upgrades

Description
1.2.0





This mod adds both Plagueclaw Catapults and Warp Lightning Cannon upgrades to Ikit's Forbidden Workshop. They will both be located under the 'Weapon Team's tab as I currently haven't created a new tab for them. This mod is also not going to be balanced because this is Ikit's workshop we're talking about.



Designed for Vanilla.

This mod uses a custom script to add these upgrades to the workshop so Ikit's original script is not touched.



Credits go to Shiny for a custom Script.

EmperorEnema's Mods

SFO Submod

C&C Modding Den[discord.gg]
Popular Discussions View All (1)
9
Feb 14, 2024 @ 12:39am
Bugs
Stephen
139 Comments
Stephen  [author] May 18 @ 10:24pm 
No not at all, but I'm glad you've managed to resolve your issue!
Versalius May 18 @ 8:57pm 
After further experimentation, I have isolated the ancillary issue I was seeing to the "Skaven Warp Forge - Skaven Crafting" mod by MrSoul. Disabling that mod fixes the issue entirely. I do not typically encounter the ancillary issue you describe with this mod since I always purchase other things in the workshop before the upgrades you have added, thereby unlocking the ancillaries through the vanilla script. Hope this was helpful, and apologies if I sent you looking to fix an issue that wasn't with this mod!
Stephen  [author] May 10 @ 10:39am 
Looks like I totally misread the ancillary issue - I thought it was the classic issue of the new unlocks in the workshop not unlocking the ancillaries.

With regards to the ancillaries that are unlocked, I don't actually touch them, but happy to have a look at making them equitable by more lords/heroes. If you can let me know which ones are problematic, I'll take a look.
glospey May 10 @ 8:39am 
I can't help with scripting but that sounds like a database issue. There's a toggle in one of the ancillary tables that locks an ancillary to the unlocking character (I think it's called "transferable" but I can't quite swear to that). I'd try turning that off and see what kind of progress that makes. I'm not sure I'll have time this weekend to look at it and, I'm sorry, I don't remember which table that toggle is in.

There should also be something in the database to restrict which characters can equip something. I've never tried doing anything there so I don't know where that stuff is.
Stephen  [author] May 10 @ 2:05am 
Thank you! So, I haven't been able to resolve the ancillary issue yet. One option could be to remove those upgrades from the Weapons Teams tab, and perhaps move them to the Doomrocket upgrade tab. The other option would be for someone to have a look at the script and find a solution.
Versalius May 9 @ 4:26pm 
Hello! First of all, I have LOVED using this mod, giving some added functionality to one of my favorite faction mechanics in the game. :D

Something to report: Currently, the ancillaries are unlocking, but are locked to Lord or Gunnery Warlock, which apparently no characters satisfy somehow. Is this the same issue you are investigating or some odd interplay with another mod? I have not tested with only this mod enabled, and I have a few... hundred... other mods... o.0
Stephen  [author] Apr 25 @ 12:01am 
The only issue I have at the moment is that the script doesn't unlock the ancillaries correctly if you use the new upgrades I added.

A simple solution would be to not have the catapult and cannon upgrade in the workshop, but as techs, then you can lock them behind specific buildings.
ashwin725 Apr 24 @ 11:27pm 
curious about the same thing for the ikit workshop, would love to be able to have the warpstone tractor beam start at my new location
Stephen  [author] Apr 8 @ 11:40pm 
You could probably add it to one of the other landmark locations around the world - I can have a proper look when I'm back home after work.
UnknownSoldier -V- Apr 8 @ 11:39am 
Bit of a random question, but I figured I'd ask here since you seem to be the only modder touching the Workshop. Do you know if it's possible to remove or replace the Level 1 > Level 2 workshop upgrade requirement to have a Warpstone Tractor Beam?

I've been wanting to take Ikit elsewhere with the start position change mod, however you obviously lose access to the landmark without Skavenblight, so there's no way to advance the workshop.