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Rapporter et oversættelsesproblem









If I understand correctly, this mod doesn't account for technological disparity disadvantage (x1.5+ tech cost for insufficient colony technological level). Which, if true, is a bit of an issue for me since I'm using Tech Advancing mod to give me an incentive to go for some unnecessary tech to get rid of said drawbacks.
Is there a way to still experience technology disadvantages with this mod, or it's actually accounting for that in other way?
Any percentage settings that affect the research speed don't change anything. I can set the theory to 500%, and it will still give the same amount of research points as it did at 60%.
The same applies to the other categories. They all give the same amount of research points regardless of their percentages.
I want prototyping to be the last thing required to complete a project.I have experimented endlessly with the sliders, and no matter what they are set on, i often have to build the same building like 10x to get enough points to finish the category. How do i set this so i only have to build 1 building one time in the prototyping category to complete a project?
my current settings for prototyping are:
Available at Progress: 95-100%
Static Project Cost Weight: 1%
Distributed Point Cost: 5%
Weight Counted for other Categories: 1%
Required Completions: 1.00
I have adjusted these values all over the place but keep having the same issue.
So research never starts unless you also queue some research you CAN research, so it doesnt show up in this mod's UI