Stellaris

Stellaris

615 ratings
Uncivic: New Mechanics for Vanilla Civics
9
5
2
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.837 MB
Sep 20, 2022 @ 9:32am
Aug 6 @ 10:24am
41 Change Notes ( view )

Subscribe to download
Uncivic: New Mechanics for Vanilla Civics

In 1 collection by Oatmeal Problem
Oatmeal Mods
9 items
Description
New Mechanics for Vanilla Civics

Many civics in Stellaris are boring, simply providing modifiers. Sometimes boring is good, especially when you're first learning the game, but eventually, you might want something more. DLCs and mods provide interesting civics, but don't the base game civics deserve some love too?

Development Update
For now, I'm only maintaining this mod, but not adding new features. Long term, I'd like to expand on the Exalted Priesthood and Parliamentary System mechanics, and release them as standalone religion and democracy mods. All other civic expansions (Nationalistic Zeal, Shadow Council, and Technocracy) have been removed.

Design Principles
  • Interesting mechanics and roleplay are the primary goals. Balance is still a (secondary) goal and feedback is welcome, but you probably don't want to use this in cut-throat competitive multiplayer
  • Only compatibility-friendly features are included. No vanilla content is overwritten.
  • Configurable: each civic can be individually enabled/disabled. Access the menu via edict or Dynamic Mod Menu.

Exalted Priesthood
Invite other spiritualist empires to join your Galactic Faith, gaining influence and diplomatic weight. Compete with other Exalted Priesthoods to win followers with diplomacy or by force. Experience the spread of new beliefs, and decide whether to incorporate them into your orthodoxy or declare a heresy and launch an inquisition.

Parliamentary System
Planets with upgraded capitals hold Parliamentary elections every 10 years, electing a politician from one of your factions to represent them, giving the planet a modifier according to the faction. Don't like the election results? Just find some votes for the other guy, but risk upsetting the planet. Shadow Council pairs nicely with this, substantially reducing the risk.

Minor incompatibility: new modded faction types do not have special planet modifiers. Built-in support for most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Compatibility
  • For Stellaris 4.0.*
  • NOT achievement compatible
  • Can be added to an existing game
  • No overwrites, so should be compatible with most other mods. Advanced integration with most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Known Issues
  • When adding to an in-progress game, all pop factions will disband. Large factions should immediately re-form, but smaller factions might take longer to come back.

Credits
  • Thanks to slimer91 for the Russian translation
  • Thanks to Iskusel for the French translation
  • Thanks to Merlin1809 for the German translation

Sharing
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

[discord.gg]
Come chat in #oatmeal-mods
Popular Discussions View All (2)
52
May 7, 2024 @ 8:43pm
PINNED: Localization / Translation
Oatmeal Problem
14
Jun 18, 2024 @ 10:23am
PINNED: Exalted Priesthood Feedback
Oatmeal Problem
248 Comments
Oatmeal Problem  [author] Aug 6 @ 10:26am 
The trait issues with exalted priesthood have been fixed. Thanks @Nesserino for the report
Oatmeal Problem  [author] Aug 2 @ 10:41pm 
yep, I make sure that's all clean after every major or minor version update (eg 4.0, 4.1, etc), but I don't check it for patch versions (4.0.1, 4.0.2) since those usually do not contain any breaking changes for modding
Nesserino Scissors Aug 2 @ 10:33pm 
np, the error log in the documents folder is your friend!
Oatmeal Problem  [author] Aug 2 @ 10:04pm 
well, that's a nice change to put in a hotfix... thanks for the heads up, I'll take a look
Nesserino Scissors Aug 2 @ 10:00pm 
hey every command that adds a trait for a leader in this mod is bugged because they changed the command from "add_trait = (your trait here)" to "add_trait = { trait = (your trait here) }", most of the events for exhalted priesthood for example are broken and won't even fire because of the compounding errors of this change

recommend you have a look at it
Oatmeal Problem  [author] Jul 11 @ 7:13am 
@Robo-Pig they're created by having someone join your faith. You need good relations/trust and they must be spiritualist (or you can fight a liberation war). There's an "edict" to invite others to your faith, and the AI can also request to join on their own
Robo-Pig Jul 9 @ 4:50pm 
Hey! I'm curious about when galactic faiths are supposed to spawn when choosing the priesthood
Oatmeal Problem  [author] Jun 17 @ 1:19pm 
Thanks, I'll take a look. I think that was working when I updated for 4.0 but there's been a LOT of relatively large patches since then
Husker Jun 17 @ 9:39am 
Hi, I really like your mod! I found one bug - in parlamentary system, technologist parlamentarian modifier does not work (the reasercher job does not appear properly, I am guessing since now there are separate jobs)
Oatmeal Problem  [author] May 28 @ 2:51pm 
@NoodleWagon currently the bonuses and drawbacks are designed specifically for Exalted Priesthood. Long-term, I'd like to spin this off into a broader religion mod. Short-to-medium-term, I am only maintaining this mod as is.

But note my sharing policy: anyone is free to create and share their own version of this mod