Stellaris

Stellaris

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Uncivic: New Mechanics for Vanilla Civics
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File Size
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1.837 MB
Sep 20, 2022 @ 9:32am
May 5 @ 11:13am
40 Change Notes ( view )

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Uncivic: New Mechanics for Vanilla Civics

In 1 collection by Oatmeal Problem
Oatmeal Mods
8 items
Description
New Mechanics for Vanilla Civics

Many civics in Stellaris are boring, simply providing modifiers. Sometimes boring is good, especially when you're first learning the game, but eventually, you might want something more. DLCs and mods provide interesting civics, but don't the base game civics deserve some love too?

Development Update
For now, I'm only maintaining this mod, but not adding new features. Long term, I'd like to expand on the Exalted Priesthood and Parliamentary System mechanics, and release them as standalone religion and democracy mods. All other civic expansions (Nationalistic Zeal, Shadow Council, and Technocracy) have been removed.

Design Principles
  • Interesting mechanics and roleplay are the primary goals. Balance is still a (secondary) goal and feedback is welcome, but you probably don't want to use this in cut-throat competitive multiplayer
  • Only compatibility-friendly features are included. No vanilla content is overwritten.
  • Configurable: each civic can be individually enabled/disabled. Access the menu via edict or Dynamic Mod Menu.

Exalted Priesthood
Invite other spiritualist empires to join your Galactic Faith, gaining influence and diplomatic weight. Compete with other Exalted Priesthoods to win followers with diplomacy or by force. Experience the spread of new beliefs, and decide whether to incorporate them into your orthodoxy or declare a heresy and launch an inquisition.

Parliamentary System
Planets with upgraded capitals hold Parliamentary elections every 10 years, electing a politician from one of your factions to represent them, giving the planet a modifier according to the faction. Don't like the election results? Just find some votes for the other guy, but risk upsetting the planet. Shadow Council pairs nicely with this, substantially reducing the risk.

Minor incompatibility: new modded faction types do not have special planet modifiers. Built-in support for most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Compatibility
  • For Stellaris 4.0.*
  • NOT achievement compatible
  • Can be added to an existing game
  • No overwrites, so should be compatible with most other mods. Advanced integration with most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Known Issues
  • When adding to an in-progress game, all pop factions will disband. Large factions should immediately re-form, but smaller factions might take longer to come back.

Credits
  • Thanks to slimer91 for the Russian translation
  • Thanks to Iskusel for the French translation
  • Thanks to Merlin1809 for the German translation

Sharing
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

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Popular Discussions View All (2)
52
May 7, 2024 @ 8:43pm
PINNED: Localization / Translation
Oatmeal Problem
14
Jun 18, 2024 @ 10:23am
PINNED: Exalted Priesthood Feedback
Oatmeal Problem
237 Comments
Oatmeal Problem  [author] May 16 @ 11:25am 
@Emmanuel DH it hasn't been updated in a long time, so at this point it's mostly English fallbacks. You're welcome to contribute though :)
Emmanuel DH May 16 @ 9:31am 
french translation is non existent
Oatmeal Problem  [author] May 12 @ 4:18pm 
@Null 5 see the github link a couple comments down
Null 5 May 12 @ 4:12pm 
Would it be possible for you to post a legacy version of this for 3.14? It looks cool but I don't want to give up some other mods.
Martok May 5 @ 3:30pm 
Danke!
Oatmeal Problem  [author] May 5 @ 3:06pm 
@martok No, Exalted Priesthood would mostly work, but Parliamentary System will be very broken.
You can grab the previous version on github here: https://github.com/oatmealproblem/michael-makes-stellaris-mods/tree/1796e8522edb0075a57aae0fca49042049b7c79e
Click the green "Code" button then "Download ZIP" (and google how to manually install Stellaris mods)
Martok May 5 @ 2:44pm 
Same question as with your Hyper Relay mod: Is this backwards-compatible with v3.14?
Oatmeal Problem  [author] May 5 @ 11:19am 
Updated from 4.0, see the changelog for details
Oatmeal Problem  [author] Mar 18 @ 2:46pm 
@Arizona you need the exalted priesthood civic to lead a religion. Any spiritualist can join a religion
Vermin Supreme Mar 18 @ 10:31am 
Im still confused on how to start a religion and start all this stuff. is their a certain tech I need or did I need to be fanatic spiritualist instead of spiritualist?