Killing Floor 2

Killing Floor 2

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Looted Trader Inventory
   
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Maps and Mods: Mutators
File Size
Posted
Updated
64.564 KB
Sep 18, 2022 @ 2:41pm
Apr 28, 2024 @ 11:00am
6 Change Notes ( view )

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Looted Trader Inventory

Description


📋 Description
This is a heavily stripped-down version of CTI that only allows you to remove weapons, not add them.
CTI has no chance of being whitelisted, but this version has a chance because it can't add anything unbalanced to the game - and that's the only reason this version exists.
If we're lucky with that then server operators will have more tools to fine-tune the server.

✨ Features
  • Remove items from trader

❌ Whitelisted?
No. This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved.

But I hope that it will be whitelisted - I submitted whitelist request here:
https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353665

🎮 Usage (single player)
  1. Subscribe to this mutator.
  2. Create a file (*):
    C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Config\KFLTI.ini
    with content:
    [LTI.LTI] Version=0
  3. Launch KF2.
  4. Open console (~) and start any map with the mutator (this will generate the default KFLTI.ini content):
    open KF-BioticsLab?Mutator=LTI.Mut
  5. Close the game and configure the mutator (see ⚙️ Setup (KFLTI.ini) below).
  6. Launch KF2 again, open the console, and start the game:
    open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Survival?Difficulty=3?GameLength=2?Mutator=LTI.Mut
    (replace the map and set/add parameters you need).

🖥️ Usage (server)
Note: If this is unclear, first read: Dedicated Server Guide (KF2 wiki)[wiki.killingfloor2.com]
  1. Open PCServer-KFEngine.ini / LinuxServer-KFEngine.ini.
  2. Find [IpDrv.TcpNetDriver] section and ensure line exists (add if missing):
    DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload
    (If there are several DownloadManagers then the line above should be the first)
  3. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section (create one if it doesn't exist):
    ServerSubscribedWorkshopItems=2864857909
  4. Start server and wait for mutator download.
  5. When the download is complete, stop the server.
  6. Create a file (*):
    <kf2-server>\KFGame\Config\KFLTI.ini
    with content:
    [LTI.LTI] Version=0
  7. Add mutator to server start parameters:
    ?Mutator=LTI.Mut
    and start the server (this will generate the default KFLTI.ini content).
  8. Stop the server and configure the mutator (see ⚙️ Setup (KFLTI.ini) below).
  9. Start the server.

🐞 (*) Buggy config initialization
This mutator (like many others) relies on UnrealScript's default values (0 for int type) to detect first-time use and generate a config.
However, the game contains a bug that initializes unset values to random data, which can lead to incorrect settings or missing configs.

As a workaround, I recommend explicitly setting Version=0 in the config during the first initialization.

Unfortunately, I can't fix this issue because it's a game engine problem (not the mutator's fault).

⚙️ Setup (KFLTI.ini)
  • Set bOfficialWeaponsList=True to have an auto-updated list of all official weapons in the config (for a convenient copy-paste) or leave it False if you want a clean config without unnecessary things.
  • Use [LTI.RemoveItems] to remove items from the trader inventory.
    example: Item=KFGame.KFWeapDef_Mac10 will remove MAC10 from sale.
  • Set bHRG=True to remove HRG items.
  • Set bDLC=True to remove DLC items.

🌍 Credits
  • The cat on the cover is Meawbin (original character by Cotton Valent[x.com]).
Translators:

☑️ Status: Completed
✔️ The mutator works with the current version of the game (v1150) and I have implemented everything I planned.
⛔️ Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned.

📜 Sources
https://github.com/GenZmeY/KF2-LootedTraderInventory (GNU GPLv3)
Popular Discussions View All (1)
3
Oct 8, 2023 @ 1:11pm
Incompatible GRI
Stenka Razin!.
9 Comments
Dr. π do Phil Jul 9, 2024 @ 9:40am 
If you could add the ability to change the price of a weapon and the ammo, I would be forever grateful.
GenZmeY  [author] May 28, 2024 @ 9:25am 
I don't know anything about kf1, I haven't played it much
Sealer Moon May 27, 2024 @ 12:52pm 
Did they actually get rid of whitelisting for mutators too in KF1? Or just maps? I remember Poundemonium being so fun but then they did that blanket whitelisting thing and I stopped playing.
GenZmeY  [author] May 25, 2024 @ 9:50am 
I bombarded them with my whitelist requests two years ago and during that time they did nothing, didn’t even respond

Now that they switched to KF3 they have no reason to do anything for KF2, so I'm sure there won't be any whitelisting
Sealer Moon May 25, 2024 @ 9:38am 
The thought of them potentially whitelisting everything after ceasing updates actually makes me excited for the release of KF3 🤔
DeathCow Oct 20, 2022 @ 3:43pm 
I'd agree except that they basically signaled they weren't whitelisting mods anymore. But it's possible when they stop adding content to the game they'll whitelist everything. They did that with KF1
GenZmeY  [author] Oct 20, 2022 @ 11:42am 
not that I had high expectations, but I think it was worth a try
DeathCow Oct 19, 2022 @ 10:50am 
It will never be whitelisted. They have no one at Tripwire to do it. The person who did this left TWI years ago.