NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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High Energy Aperture Technologies Weapon Systems
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Sep 18, 2022 @ 9:52am
May 20 @ 8:33am
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High Energy Aperture Technologies Weapon Systems

Description
the Description is severely outdated

*competing for the longest mod name on the workshop.

A bunch of energy based weapons for C1, C2 and C3 mounts that really hurt (or tickle) your opponents.

Current Contents:

L1 laser lineup, 3 laser turrets for C1 mounts

- L1: A simple laser turret that can tickle your opponents for some armor burn.
- L1B: features a Fire Control Radar (steam censors the acronym) to target and burn down missiles with fairly good reliability. It does consume a lot more power though.
- L1C: a pulse beam that deals more damage in return for higher power consumption and cost.

L2 Medium Laser - L1 but bigger, better and stronger
L2B - PD go brrt

P1/2 Plasma Cannon - C1/2 rapid fire cannons

P3 Plasma Cannon - A C3 cannon weapon that fires plasma at your enemies and burns terrible holes into their armor and modules. has habit of knocking out drive components when firing at bow-tanking opponents

P4/5 Plasma Cannons, C4/5 plasma batteries that are incredibly inaccurate, expensive and will really hurt if they hit something

Popular Discussions View All (1)
2
Nov 13, 2024 @ 9:41pm
What Weapon Support modules have an effect on the output of weapons?
Preowned Oyster
62 Comments
Hello_There  [author] Apr 10 @ 6:07am 
Already reverted it
Sylvan Laphroaig Apr 9 @ 4:16pm 
Ah so it was due to an old imbalancing issue. I could see those with a ton of heavy mounts being very strong. Would it be a possibility to undo that locking now or do you plan to keep it as is? Mostly just curious.
Hello_There  [author] Apr 9 @ 5:56am 
During the earlier days of neb modding we had a couple mod balance fight nights on the main neb discord. One big thing was that HEAT heavy plasma turrets could be mounted on OSP Bulk Liners
Sylvan Laphroaig Apr 8 @ 11:42am 
What are P4-Liners? I understand the Super Heavy turrets now, makes sense only Super Heavy ships can use them. I also now see that ANS does have access to the Heavy turrets. I thought i had checked that but i must have missed it. Is there any way to fix the Liners thing stopping other factions from using your Heavy turret variants? I adore the Heat turrets and would love to use anything more than Medium turrets on some other factions.
Hello_There  [author] Apr 8 @ 9:23am 
@Sylvan Laphroaig P4-liners are to blame for the faction locking to ANS.

Superheavies go on supercapital-class vessels with the appropriate mount size like the stuff from Comet's Supercapitals and the Lucrehulk BB in the star wars mod.

Marduk I think also has some appropriately sized mounts

@Dysthymaeon C4 and up is faction locked to ANS, spinal idk don't have a model

@Humacaw there is no way to add weapons to vanilla fighters as of current
Sylvan Laphroaig Apr 7 @ 1:46pm 
I've noticed all of the "Heavy" turret variants are only visible for selection on ships from your own modded fleets and no where else, not even the vanilla fleets, but there's even some turrets your own ships can't even use cause none of them have a large enough hardpoint, the Super Heavy turrets are all 9x1x9. The only ship you have that can use them is the missile launcher spot on the Alicorn ship in Aegir, which doesnt work since it's internal.
Dysthymaeon Feb 8 @ 12:06pm 
These are pretty cool! but any chance for C4 and C5+ size turrets or spinal mount variants?
Humacaw Dec 13, 2024 @ 8:58am 
Do you have any plans for Carriers Update? Like small weapons for small crafts?

https://www.youtube.com/watch?v=CJJiYTTBj7Y
Hello_There  [author] Nov 13, 2024 @ 9:40pm 
you'd think I would remember to tick the box at some point
Enyalos Oct 25, 2024 @ 12:34am 
Is it possible to have Optical backups on all of the non FC controlled Weapons?