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Superheavies go on supercapital-class vessels with the appropriate mount size like the stuff from Comet's Supercapitals and the Lucrehulk BB in the star wars mod.
Marduk I think also has some appropriately sized mounts
@Dysthymaeon C4 and up is faction locked to ANS, spinal idk don't have a model
@Humacaw there is no way to add weapons to vanilla fighters as of current
https://www.youtube.com/watch?v=CJJiYTTBj7Y
MED plasma ammo
15m @ 10k acc.
10 shot mag/0.75 sec refire/20 sec reload
40 deg/s trav/ele rates
ele limits @ +60/-20
HEAT has very much turned into a "look at the funny laser bolts" mod, non-faction component mods are kinda inherently unbalanced
I'll probably look at the mediums again in the near future since I actually want to use the weapons more in some campaigns
I do and I do get the black flickering frames issue, exclusively with modded weapons or ships.
it doesn't aim like aurora PDT
didn't find it worth mentioning and internet broke during the bulk updating of like 3 mods
[Citation: I have a target dummies fleet for use in the editor testing range]
They struggle against that, I can push the pen higher but with their 8.5km range they may just become too good at stripping armor