NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

High Energy Aperture Technologies Weapon Systems
62 Comments
Hello_There  [author] Apr 10 @ 6:07am 
Already reverted it
Sylvan Laphroaig Apr 9 @ 4:16pm 
Ah so it was due to an old imbalancing issue. I could see those with a ton of heavy mounts being very strong. Would it be a possibility to undo that locking now or do you plan to keep it as is? Mostly just curious.
Hello_There  [author] Apr 9 @ 5:56am 
During the earlier days of neb modding we had a couple mod balance fight nights on the main neb discord. One big thing was that HEAT heavy plasma turrets could be mounted on OSP Bulk Liners
Sylvan Laphroaig Apr 8 @ 11:42am 
What are P4-Liners? I understand the Super Heavy turrets now, makes sense only Super Heavy ships can use them. I also now see that ANS does have access to the Heavy turrets. I thought i had checked that but i must have missed it. Is there any way to fix the Liners thing stopping other factions from using your Heavy turret variants? I adore the Heat turrets and would love to use anything more than Medium turrets on some other factions.
Hello_There  [author] Apr 8 @ 9:23am 
@Sylvan Laphroaig P4-liners are to blame for the faction locking to ANS.

Superheavies go on supercapital-class vessels with the appropriate mount size like the stuff from Comet's Supercapitals and the Lucrehulk BB in the star wars mod.

Marduk I think also has some appropriately sized mounts

@Dysthymaeon C4 and up is faction locked to ANS, spinal idk don't have a model

@Humacaw there is no way to add weapons to vanilla fighters as of current
Sylvan Laphroaig Apr 7 @ 1:46pm 
I've noticed all of the "Heavy" turret variants are only visible for selection on ships from your own modded fleets and no where else, not even the vanilla fleets, but there's even some turrets your own ships can't even use cause none of them have a large enough hardpoint, the Super Heavy turrets are all 9x1x9. The only ship you have that can use them is the missile launcher spot on the Alicorn ship in Aegir, which doesnt work since it's internal.
Dysthymaeon Feb 8 @ 12:06pm 
These are pretty cool! but any chance for C4 and C5+ size turrets or spinal mount variants?
Humacaw Dec 13, 2024 @ 8:58am 
Do you have any plans for Carriers Update? Like small weapons for small crafts?

https://www.youtube.com/watch?v=CJJiYTTBj7Y
Hello_There  [author] Nov 13, 2024 @ 9:40pm 
you'd think I would remember to tick the box at some point
Enyalos Oct 25, 2024 @ 12:34am 
Is it possible to have Optical backups on all of the non FC controlled Weapons?
SpaceMonky Sep 15, 2024 @ 10:10pm 
C4 med turret cont......stats
MED plasma ammo
15m @ 10k acc.
10 shot mag/0.75 sec refire/20 sec reload
40 deg/s trav/ele rates
ele limits @ +60/-20
SpaceMonky Sep 13, 2024 @ 6:59pm 
Any thoughts on making a C4/C5 mounts that use med plasma? Maybe instead of extra fire rate, could make it similar to the OCELOT from prism, very accurate with very fast traverse rate to take out lighter, faster ships, IE, shuttles and frigates.
Nyx (She/Her) May 28, 2024 @ 6:10pm 
Just kinda hoping maybe its something that could be solved with model optimization
Nyx (She/Her) May 28, 2024 @ 6:09pm 
Is there any chance you could investigate the flickering issue this mod causes? The only common thing I can pin down with folk that experience it is AMD GPUs, but that isn't much to go on. My theory is it may be somehow model detail related. It doesn't happen when there's a small number on a ship, and it affects the c1 guns mod and 50mm vulcan mod as well, which both feature detailed rounded barrels and complex turret geometry
Hello_There  [author] Apr 10, 2024 @ 2:10am 
against capitals at least
Hello_There  [author] Apr 10, 2024 @ 2:10am 
I did throw out a patch that make their damage model operate like vanilla AP which seens to have lowered their kill speed a decent amount
Everstorm Apr 9, 2024 @ 6:25pm 
It hadn't occurred to me that that was the case but I do really adore the modeling work and weapon concepts and I would love to use this more. Even if it ends up being that each weapon is basically just a reskin of basegame weapons, I just love using these things. That's all, but good to know that my friends' complaints is at least somewhat founded.
Hello_There  [author] Apr 9, 2024 @ 1:45am 
it was done to prevent overpens
HEAT has very much turned into a "look at the funny laser bolts" mod, non-faction component mods are kinda inherently unbalanced

I'll probably look at the mediums again in the near future since I actually want to use the weapons more in some campaigns
Everstorm Apr 8, 2024 @ 4:14pm 
I have one small question regarding the medium and heavy plasma charges. Why does the medium plasma have a guaranteed penetration depth of a kilometer? That seems a bit misbalanced to me. Are my friends just mad that I'm dumpstering on them or is there a misvalued attribute to these weapons? Saw values using the 'show hidden values' mod.
Nyx (She/Her) Apr 8, 2024 @ 2:12pm 
@Mike-22 So far as I can gather, its an AMD driver issue. Unless you don't have AMD hardware?
I do and I do get the black flickering frames issue, exclusively with modded weapons or ships.
Mike-22 Mar 10, 2024 @ 11:50am 
great mods but as soon as the weapons are used, "black frames" appear
Nyx (She/Her) Jan 31, 2024 @ 8:52pm 
sad that the lasers from this usually wind up just doing no damage at all. Plasma at least works (love the starwars sounds!)
Draxis Dec 30, 2023 @ 12:40pm 
Absolutely love the new models, looks amazing -BUT- I Hate the Starwars sounds, utterly shatters immersion and feel of the game.
Abraxas Dec 2, 2023 @ 5:54pm 
Love the new models Hello, good shit C:
apionne May 7, 2023 @ 12:31am 
the L1B has issues intercepting stuff

it doesn't aim like aurora PDT
Aquilar Mar 9, 2023 @ 3:16am 
thats a pretty big thing not to mention :D...
Hello_There  [author] Mar 6, 2023 @ 10:33am 
fixed FCRs

didn't find it worth mentioning and internet broke during the bulk updating of like 3 mods
Aquilar Mar 5, 2023 @ 10:11pm 
what changed in the patch?
Hello_There  [author] Feb 28, 2023 @ 7:58am 
Will remain the same, leave the OSP their armor melter
Jsay18 Feb 27, 2023 @ 8:30pm 
Are you gonna change the Plasma Cannons to act more like the OSP Plasma? Or is it gonna remain the same?
Sorrow Feb 24, 2023 @ 4:12pm 
I noticed, they seem a lot more reasonable now!
Hello_There  [author] Feb 24, 2023 @ 10:36am 
@Sorrow you may've noticed, but innaccuracy on those turrets has increased
Hello_There  [author] Feb 24, 2023 @ 10:35am 
Yes.
Preowned Oyster Feb 23, 2023 @ 6:45pm 
Do the Small energy regulators & mount gyros affect the weapon output?
Sorrow Feb 14, 2023 @ 10:52pm 
I think the intended accuracy/numbers on the P4/5 Heavy Plasma Cannons is off by a fair amount? The description says their accuracy is worse than 450mm, but also indicates their accuracy as being 70 meters at 10 km. Meanwhile, Mk.66/68 indicates its accuracy is 87 meters at 10 kilometers.
Raki_Makoto Jan 31, 2023 @ 5:30am 
The P4/5 Plasma Cannons can punch through the conning tower of an Axford and *then* the main body of a Solomon.
[Citation: I have a target dummies fleet for use in the editor testing range]
Sergeant skittles Jan 5, 2023 @ 3:33pm 
could U make a spinal heavy plasma driver PLZ?
~BofSs~ schroedinger Nov 10, 2022 @ 4:47pm 
are there any plans to make the L2 Variant a Dual Purpose Weapon? Or maybe a version that is Dual purpose, that would be really nice :)
Hello_There  [author] Nov 1, 2022 @ 10:35am 
they can certainly hurt CLs and below in my testing
Jsay18 Oct 31, 2022 @ 4:57pm 
Ah okay, I'll just test against something lighter, but if it isn't that than I think this might be some weird mod conflict, like how M1 Shields Mod made everyone invincible, shields or no, in its latest update.
Hello_There  [author] Oct 31, 2022 @ 5:45am 
yeah there is your problem.

They struggle against that, I can push the pen higher but with their 8.5km range they may just become too good at stripping armor
Jsay18 Oct 31, 2022 @ 5:39am 
I will note these were separate tests on the "Small Testing Range" map.
Jsay18 Oct 31, 2022 @ 5:38am 
No, I was firing at a 30cm armor facing (flat) of a Thalmes from PRISM, and a Alliance Heavy Cruiser. It should've pierced both and done at least 1 damage. The L2's said they had 62.5cm/sec of pen. 180 seconds of 0 damage.
Hello_There  [author] Oct 31, 2022 @ 4:44am 
are you firing at something bigger than a CL?
Jsay18 Oct 30, 2022 @ 7:56pm 
I don't know why, but the Medium Lasers are not doing any damage. Statistically they should be getting through but they are not. Are there any mods that would conflict with them?
Hello_There  [author] Oct 26, 2022 @ 9:11am 
Laser and Plasma gun balancing shenanigans
Sopphic Oct 25, 2022 @ 8:14am 
hey! what was today's update?
Sergeant skittles Oct 19, 2022 @ 12:42pm 
@Kommisar Gork\Mork I LOVE BT (if by BT U mean battle tech)
perl Oct 6, 2022 @ 12:28am 
Love the h1 ppc cannon gfx
Stormtrooper Sep 30, 2022 @ 2:30pm 
Finally some energy weapons instead of boring cannons. Thanks a lot, eager to try out