Total War: WARHAMMER III

Total War: WARHAMMER III

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Grand Order of the Reiksguard
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Tags: mod
File Size
Posted
Updated
220.498 MB
Sep 15, 2022 @ 1:27pm
Dec 5 @ 2:47am
28 Change Notes ( view )

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Grand Order of the Reiksguard

Description
"Reiksguard Knights, your Emperor is calling! Death or glory await us, but if we die, we will die as warriors, with swords in hand, and there can be no better death than that."
—Kurt Helborg, The Reiksmarshal.



Though known mostly for their expertise in cavalry warfare, the Reiksguard are normally divided into a mounted arm known as the Reiksguard Knights, or the Imperial Cavalry, and an infantry arm, that they called the Imperial Foot.

Do not use with my Sigmar's Heirs mod, it's already integrated

This mod aims to give Reikland all the Reiksguard units from the lore :
  • Imperial Foot (Sword and Shield) - They now replace the Carroburg Greatsword as the Reikland Elector Count Unit
  • Imperial Foot (Halberds) - Anti-Large variant, they are available via Units Upgrade
  • Imperial Foot (Greatsword) - Armor-Piercing variant, they are available via Units Upgrade
  • Reiksguard Inner Circle - A Demigriph Knights RoR available at the Palace Reiksguard

For more uniqueness a few tweaks have been made :
  • Reiksguard units now have a new unique Skill
  • As one of the best trained order of the Empire, all cav now have the lance formation
  • Imperial Foot (Halberds) have access to an Imperial Phalanx formation
  • Zintler's Reiksguard is now a melee cavalry, it seemed more fighting as they are meant to ambush
  • Carroburg Greatswords are now a RoR available at lvl7 with a last stand formation
  • To prevent Deathballs, Reiksguard untis are capped, that cap can be improved by building Reiksforts and the Reiksguard palace. EC unit is not included in the cap.

Units are balanced for vanilla, feel free to comment if it feels off.
Pics by Hazard and Matthew - Thanks guys <3

External Assets
A few assets were imported from external ressources :

Links:

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Popular Discussions View All (2)
0
May 18, 2024 @ 1:24pm
Losing Unbreakable after upgrading
Hindsight
0
Sep 16, 2022 @ 1:17pm
List of buffing Skills
Xoudad
358 Comments
Xoudad  [author] Dec 17 @ 3:49pm 
Nope
Letgostrom Dec 15 @ 6:56pm 
Hey great mod first of all is it possible to have a variant with only swords and shields not hammer.s
Xoudad  [author] Dec 8 @ 11:40am 
it's recruited from a buildin gin SH, not the electour count unit
so I disable reiksguard all in one and left sigmar's heir enabled it did not show the reiksguard units at all
should i not download reiksguard all in one compilation with sigmar's heir??
Xoudad  [author] Dec 7 @ 2:34pm 
They shouldn't have unbreakable at all, there is a letfover from the Garroburg GS somewhere
Driven_by_Apathy Dec 7 @ 10:49am 
I love the fact that these units actually try for balance rather than being overpowered like so many mod units. Together with the awesome looks it really makes them look like something that should have been in the base game.

That being said, is it intentional that they loose the unbreakable trait when you upgrade them? In some ways the upgrade is actually a downgrade (though in other ways, still very worthwhile).
Xoudad  [author] Nov 2 @ 1:31pm 
Nope
lightermate0224 Nov 2 @ 12:40pm 
could there be a variant for the gunners having the repeater handgun?
n.pedrazaliz Sep 7 @ 11:44pm 
okay i dont use with sigmars heirds