Total War: WARHAMMER III

Total War: WARHAMMER III

603 ratings
Survaldor's Knights of the White Wolf & Teutogen Guard
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File Size
Posted
Updated
40.660 MB
Sep 11, 2022 @ 1:47pm
Jun 9 @ 6:26pm
34 Change Notes ( view )

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Survaldor's Knights of the White Wolf & Teutogen Guard

Description
"Ulric give me the fangs of the wolf,
Ulric give me the claws of the wolf,
Ulric give me the coat of the wolf,
And I will show your enemies the mercy of the wolf."

- Ulrican Prayer.

The Order of the Knights of the White Wolf, or White Wolves as they are more commonly known, are the most infamous of all the Templar Orders under the worship and servitude of the Ar-Ulric and their God, Ulric, God of Wolves and Winter. Readily identified by their distinctive wolf pelts and their savage fighting-style, the Knights of the White Wolf are the most ancient and largest of the Templar Orders in the entire Old World.



Content
This mod adds the storied Knights of the White Wolf (and Teutogen Guard) to the Empire roster! You can recruit them at the Middenheim Great Temple of Ulric and Temples of Ulric in your campaigns. This mod also makes the Temple of Ulric chain buildable by all Empire factions, instead of only Middenheim.

This unit mod tries to be balanced for vanilla. Their stats are based mostly of other vanilla units.
Both units have 15% missile resistance because of their wolf pelt cloaks.
The Knights of the White Wolf benefit from the same tech/skill trees as Knights of the Blazing Sun/Reiksguard, the Teutogen Guard benefit from the same trees as Greatswords (aside specific ones like Karl Franz's buff skill to Greatswords).

Compatibility
This mod should be compatible with almost everything, aside from some minor things (e.g. the text on the skill and tech trees which were modified). Also since the stats for the units are balanced for vanilla, for any overhaul mod they need to be adjusted.
This mod is also intergrated into SFO, therefore is there no need to have both this and SFO activated.
This mod has in-built TTC compatibility, so no patches are needed.



Credits
- Homer for the armor models and textures
- SFO team for one set of the hammers
- GLF for other set of hammers and one head
- Ser_James for one head variant
- r1kko for the unit cards, adjusted by me
- Data tables and minor texture work done by me
60 Comments
It's Pei NOT Pie Apr 10 @ 12:18am 
Do we need an update on this mod, please? Thank you!
Survaldor  [author] Dec 24, 2024 @ 4:47pm 
@Lebo Navideño should be fixed now!
♿Lebo Dec 21, 2024 @ 7:07am 
I cant recruit the units as gelt, I can make the building tho, is that intended?
Survaldor  [author] Nov 8, 2024 @ 2:35am 
General red line skills buff the units again, sorry for the delay!
It's Pei NOT Pie Sep 17, 2024 @ 7:30pm 
This is a great mod, perfect troops for Boris Todbringer. But it seems like the general red line skills are not applied to the units. Like "Speed of Horse" and "Taste for Battle" are not applied to the Knights of the White Wolf, while "Strength of Hardship" is not applied to the Teutogen Guard.
Can you check this issue when you're available, please? Thank you!
OmegaX769 Aug 22, 2024 @ 8:28am 
and hope u will have time to play warhammer too
:steamthumbsup:
OmegaX769 Aug 22, 2024 @ 8:27am 
np enjoy ur vacation it s more important
Survaldor  [author] Aug 20, 2024 @ 10:12am 
I am on vacation right now so sadly not in a state where I can fix it, I'll look at it hopefully somewhere thursday or next week.
AwDiddums Aug 20, 2024 @ 9:20am 
Hi, can we please get an update for this? It's no longer working with the latest patch. I'm dissapointed, I literally just did a custom battle with this mod before the release came out. Many Thanks.

wh3_default_land_melee_infantry_mainsol_emp_wolf_guard in table cdir_military_generator_unit_qualities_tables and pack file !sol_knights_of_the_white_wolf.pack
lwhのsama Jul 15, 2024 @ 10:23pm 
:steamthumbsup:great units but available for ai?