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Fire Staff with Pyro maxed. Then the Wind Walk is used to reposition. Now it deals Air(Ltng, /whatever) damage. The question is:
When a staff changes its damage like that, does it still scale with Pyro or would it require Aero(etc)?
Wind Walk had an issue with a timer, and should work now.
The @ is just habit for me at this point. Especially useful when there are multiple to reply to or could be replying to.
Oh, oh, before I go:
Can you properly use Bladeweaver with a Staff? Somehow I want to use a Staff in melee. Something exotic for someone exotic.
Hey, no problem! It is a god dam beautiful class that fits someone like Red Prince very nicely. Some things are a bit weird, like the Fixed Form. There are other issues too:
Termination Resolution: Just feels boring and uninteresting next to Affliction and Inspiration. But that's due to D:OS not really being a dps check. Idk, 10% extra damage is not worth your time. I would love to see this Resolution expanded, improved somehow. If it's got to be raw DPS, let it be raw DPS: at least 20(or 25)% BASE(meaning, always active) extra damage + AoE attacks etc. Afflict and Inspire are still gonna be better, most likely.
Wind Walk: Everything that's supposed to do things ON ARRIVAL, doesn't. Meaning, even Terminate version. Don't get me wrong, it is a very nice skill, but shit's wonky.
Fire Strike: I could've imagined it or enemy was behind cover or something, but Terminate didn't turn it into an AoE properly.
Not blind, there was definitely an issue.
A second thing going on with the fix I JUST pushed through, is that cooldown updates will not be reflected on the toolbar normally. So a skill will always show the default cooldown value even if it was shortened, but will finish it's cooldown at 1 turn instead of 0 (or 2+ depending on how many turns have been removed by entering Fixed Form).
This is a vanilla game issue, and I will have to learn a few things to get it to update in the UI properly. I intend to do that, but we'll see how much time I have. I just definitely cannot do it immediately.
Thank you for letting me know! Things like this easily fly under the radar when LeaderLib or the Extender are updated and some things break.
Due to how skills are implemented there is no class at character creation. There's a few bugs due to the skills requiring warfare but being in the elemental ability schools. Bugs that are not possible to fix.
From the description:
***AT CHARACTER CREATION: Invest a point into Warfare and the elemental Bladeweaver skills will show up as if you had points in the elemental types, this is so those skills will work with Elemental Affinity. They require no points invested in Elemental Abilities and this implementation also means that a Class Preset doesn't function properly. Be sure to manually choose your skills and confirm they are selected properly before starting the game!