Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Surrender Tweaks
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Type: UI, Utility
Compatible Version: v1.2.7, v1.2.8
Tags: v1.2.9
File Size
Posted
Updated
140.229 KB
Sep 7, 2022 @ 8:26am
Jun 1 @ 9:33am
32 Change Notes ( view )

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Surrender Tweaks

Description
In the vanilla game, lord parties and settlements do not surrender, so I added that behavior in. I also added text showing an enemy party or settlement's chance of surrender on the "power level comparer bar" (only appears if they want to surrender).

Currently, there are 2 different behaviors for bandit, caravan and villager parties. One for a high chance of surrender and one for a very high chance of surrender.

For a high chance of surrender, bandits will offer to join you while caravans and villagers will offer to pay you for safe passage. For a very high chance of surrender, bandits, caravans and villagers will surrender and you can choose to take them prisoner.

I implemented a similar behavior for lord parties. For a high chance of surrender, lords will offer to pay you, while for a very high chance of surrender, lords will surrender and you can take them prisoner. The enemy lord's traits vs your traits will affect the chance of surrender.

For settlements, their food supply will strongly affect their chance of surrender. If they have enough food to last several days they will be highly unlikely to surrender. But if they have no food, their chance of surrender will increase sharply. The number of siege engines on both sides and the hit points of the settlement's walls will also affect the chance of surrender slightly.

For a high chance of surrender, the settlement will send a messenger to offer to pay you to break the siege. If you accept the payment, you cannot attack the settlement for 10 days. For a very high chance of surrender, the settlement will surrender and you can choose to perform the same actions as during the aftermath of a siege battle.

I also slightly tweaked the algorithm which calculates the chance of surrender for caravans and villagers to make them more likely to surrender, but not too much from the vanilla values.

Capturing prisoners who surrendered will add to war casualties. If you are using Diplomacy, capturing prisoners who surrendered will also add to war exhaustion.

Take note that parties and settlements will also surrender to AI attackers, but they will not offer AI attackers a bribe.

Includes a localization template and Chinese localization by default.


Known limitations:
When encountering an enemy party/settlement, you need to be leading the assault/siege in order for enemies to surrender to you.

If you encounter a bug, always provide a screenshot of the exact moment the bug occurred and the crash report if there is a crash. Always also provide a save file if possible. It makes it much easier for me to troubleshoot it.

Make sure that you are using the correct versions of the mod and its requirements for your game build!

It is safe to install and uninstall on an existing save.

Sources are here: https://github.com/OrderWOPower/SurrenderTweaks

Discord server for my mods is here: https://discord.gg/amFNwYA3gB
Popular Discussions View All (1)
9
Dec 19, 2023 @ 10:02pm
it doesn't work
iRipper
220 Comments
order_without_power  [author] Jun 10 @ 7:38pm 
Higher than 1 for settlement nutrition bonus, and lower than 1 for settlement starvation penalty.
I҉̧͢L͜͞LU͡M̕I҉̕ Jun 10 @ 8:36am 
In mod options: "Settlement Nutrition Bonus" and "Settlement Starvation Penalty" do I want these higher or lower than 1.0 if I want settlements to surrender less often when they're starving?
agentgameboy006 Mar 12 @ 7:38pm 
Hey sorry I had the wrong game version for most my mods so I fixed it and its working thx for the help!
order_without_power  [author] Mar 3 @ 3:58pm 
@agentgameboy006 try updating all the Butr mods to the latest versions.
agentgameboy006 Mar 3 @ 3:08pm 
Hey so I tried updating the UIextender like you said and it still crashes this wasnt the only mod it was several others having the same issue
order_without_power  [author] Feb 28 @ 11:36pm 
@agentgameboy006 try updating UIExtenderEx to the latest version.
agentgameboy006 Feb 28 @ 6:42pm 
Game crashes at startup when I try loading surrender tweaks this is also the same for RBM. I've re downloaded it off of Nexus and same thing happens. What should I do?
Anubis Feb 27 @ 6:46pm 
If for some reason that doesn't work I can send you the file via Discord, we're both on the Banner Kings one (Banner Kings wasn't active on this particular save file, the only big mods are those still there).
Anubis Feb 27 @ 6:45pm 
Sure, I disabled everything that I think I can whilst being certain the file will still actually load, I also reset all clan members and dismissed some modded companions to reduce the chance of other issues, not sure if necessary but I can reproduce the issue regardless.

I don't have my actual save but I was able to recover a backup from an autosave and sure enough with surrender tweaks on the issue occurs if I wait a few days, right around the same time, It's a lot less severe since I did a full clean reinstall whilst troubleshooting and most other mods (especially better time) are off, but it's still very perceptible.

The save is at the 11th of Autumn, stutter starts somewhere between late 12th and early 13th, around when you see the prisoner notifications.

Mods kept were RBM, OSA, DRM and their dependencies and patches (should load just fine without the OSA/RBM patches I think).

Since the workshop doesn't allow links, it's on file io Sb4UFhKYrFdd
order_without_power  [author] Feb 27 @ 3:57pm 
@Anubis can you send me your save file? Disable as many mods as possible.