Crusader Kings III

Crusader Kings III

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When the World Stopped Making Sense
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592.518 MB
2022 年 9 月 4 日 上午 4:51
4 月 27 日 上午 8:46
9 項更新註記 (檢視)

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When the World Stopped Making Sense

描述
When the World Stopped Making Sense

Version: 0.1.5
Checksum: ????
Compatibility: CK3 Vanilla 1.12.4

Direct download links are accessible only via the mod thread, in the latest release threadmark, labelled something like Release x.x.x.

FAQ and Known Sub-Mod Compatibility is listed on our wiki[ck3.paradoxwikis.com]

Description:

This mod builds upon the existing WtWSMS mod for CK2, which you may or may not be already familiar with (if not, do not hesitate to check it out, CK2 is free!). It aims to represent the period known as the Early Middle Ages, Late Antiquity or "Dark Ages", with start dates in 476, 535 and much more.

Features:

These are the major features that are planned for the mod in 1.0.0. Note that not all of these features are implement yet, as we are still in Alpha.

- New bookmarks and timeline, play between 476 and 800, with all emblematic dates being featured
- Complete redesign of the culture map, dozens of new cultures with accompanying melting-pots
- Overhauled religions, with unique heresies and schisms, ranging from Christian church councils to the Rise of Islam
- A unique government system with transitions and continuities, from Bureaucratic, Gupta and Sassanid rulers to Sub-Roman realms becoming Feudal
- Dynamic decisions and events giving birth to new empires and leading to the implosion of old realms
- Migration mechanics designed dynamically to give choice to players and the AI, with special features for Slavic tribes
- Decaying Roman legions, reconquest mechanics and foederatus contracts
- Flavour events to give a distinct feeling while playing in all regions across the map
- Play in your language of choice - full translations for English, French and Spanish

Further Information:

For full and detailed information on the mod, or to have the best chance of any questions or bugs being addressed, please head to our thread on the Paradox Forums[forum.paradoxplaza.com].

Find us on Discord! Here is a permanent unlimited link to the WtWSMS Discord: https://discord.gg/aYPuw7BGRu
熱門討論 檢視全部(4)
45
6 月 18 日 上午 5:27
Historical Suggestions
Abaçı
4
5 月 19 日 上午 9:49
Bug Reports
LT. Rascek
2
2 月 20 日 下午 5:05
Imperator Rome conversion to CK3 megacampaign compatibility
Sadist
297 則留言
Abaçı 6 月 4 日 上午 9:55 
A small suggestion: City of Split/Spalatum seems to have originally began within Diocletian's Palace which was fortified. You have already added the palace but can you give it some fortification value as well and perhaps an additional level to reflect it becoming a "city" with some further small bonuses like gold income?
Abaçı 6 月 1 日 上午 7:37 
@Symmachus, here is an idea that I think you'll like but not sure if it can be done: Dynastic naming. When you can name a character you can name after an ancestor or give a name from your culture or religion, if it's possible a choice to also name after some random member of your dynasty (or your spouses dynasty) can also be given.
Abaçı 5 月 31 日 上午 9:06 
Will it be possible in the future to send invitations to Barbars to settle on Roman lands? Perhaps with some beneficial county modifiers when a tribe is invited to settle and some maluses to some certain areas to reflect depopulation etc. before new people are invited to settle there.
Abaçı 5 月 30 日 下午 12:28 
Is there an option to merge the Alan and Vandal kingdoms? Gaiseric proclaimed himself Kingdom of Vandals and Alans and the title remained, if I'm not mistaken, to the end of the Vandal reign so a decision to merge the titles(perhaps also allowing them to be de jure in Africa and perhaps also Iberia if they hold lands there) would be interesting but I believe they shouldn't start as merged at the start but seperate as you have currently made them.
Henchmen no. 25 5 月 29 日 下午 7:14 
Not to butt in on a conversation between Symmachus and Abaci, but would not the Taifals and Alans be excellent candidates for a Hunno-Germanic hybrid culture? (If not a bit far from the open steppe?)
Symmachus  [作者] 5 月 27 日 下午 1:49 
@Abaçı There is no specific Hunno-Germanic hybrid culture, but the Skirians and the Gepids have a small Asian component in their ethnicities to represent the Hunnic admixture.
Abaçı 5 月 25 日 下午 12:20 
A small something, is there a Goth and Hun or Hun and any other Germanic hybrid culture in the game? While there is no such historical culture, during the relatively short time that the Goths(along with some other Germanic cultures) spent as subjects of the Huns, it seems that they, at least the nobility, was mixed enough that it is uncertain whether the names of some of the nobles on both sides are ofTurkic origin or Germanic origin and some of the nobles themselves are not known whether if they were Turkic, Germanic or as in the case of Theodimund a child born to nobles from both sides.
Abaçı 5 月 21 日 下午 11:31 
Do you get a casus belli on the other half of Roman Empire when you become emperor on one half? If so is it limited to culture, traditions etc? After accidentally deleting a save I wanted to revert to I just started a game again as Theoderic the Great and what a lucky game this has been! I was conquering some territory outside Macedonia and came across a small contingent that emperor was leading, captured him and forced peace, later swore fealty to Basiliscus because Odoacer conquered Italy and Romulus, who I've managed to betroth to my daughter lost the empire and Nepos became Emperor in the West of Dalmatia. 2-3 years later Basiliscus died and I was elected emperor of the East just 6 years into the game. I married Anicia Iuliana for her claim on the Western Empire but I can't press it with her a woman and Emperor not a child and even if I could, I'd prefer if I didn't have to wait a generation to unite Rome after such a lucky break.
Henchmen no. 25 5 月 13 日 下午 4:25 
Making Irish and Gaelic distinct culture groups is odd. It makes sense if its like an Armorican versus Gaulish thing, where differences between Armorican and Gallic is emphasized to create a launching point for Breton.

If that is so, a better work around linguistically would be to make the conventional Irish territories Gaelic, and make the Dal Raidan territories be Innse Gaelic. Then you can use culture events to have Innse Gael transition to stay as is, mutate into Gall Ghaidheil (Norse Gaelic) or Gaidhlig (Scottish Gaelic) or conform back to the conventional parent culture (Gaelic.)
Abaçı 5 月 8 日 上午 11:56 
@Symmachus, I created a historical suggestions thread if it is ok since posts here is limited to 1000 characters and are bound to get lost among pages.