Crusader Kings III

Crusader Kings III

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When the World Stopped Making Sense
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592.147 MB
4. Sep. 2022 um 4:51
13. Aug. um 2:33
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When the World Stopped Making Sense

Beschreibung
When the World Stopped Making Sense

Version: 0.1.5.1
Checksum: ca60
Compatibility: CK3 Vanilla 1.12.5

Direct download links are accessible only via the mod thread, in the latest release threadmark, labelled something like Release x.x.x.

FAQ and Known Sub-Mod Compatibility is listed on our wiki[ck3.paradoxwikis.com]

Description:

This mod builds upon the existing WtWSMS mod for CK2, which you may or may not be already familiar with (if not, do not hesitate to check it out, CK2 is free!). It aims to represent the period known as the Early Middle Ages, Late Antiquity or "Dark Ages", with start dates in 476, 535 and much more.

Features:

These are the major features that are planned for the mod in 1.0.0. Note that not all of these features are implement yet, as we are still in Alpha.

- New bookmarks and timeline, play between 476 and 800, with all emblematic dates being featured
- Complete redesign of the culture map, dozens of new cultures with accompanying melting-pots
- Overhauled religions, with unique heresies and schisms, ranging from Christian church councils to the Rise of Islam
- A unique government system with transitions and continuities, from Bureaucratic, Gupta and Sassanid rulers to Sub-Roman realms becoming Feudal
- Dynamic decisions and events giving birth to new empires and leading to the implosion of old realms
- Migration mechanics designed dynamically to give choice to players and the AI, with special features for Slavic tribes
- Decaying Roman legions, reconquest mechanics and foederatus contracts
- Flavour events to give a distinct feeling while playing in all regions across the map
- Play in your language of choice - full translations for English, French and Spanish

Further Information:

For full and detailed information on the mod, or to have the best chance of any questions or bugs being addressed, please head to our thread on the Paradox Forums[forum.paradoxplaza.com].

Find us on Discord! Here is a permanent unlimited link to the WtWSMS Discord: https://discord.gg/aYPuw7BGRu
Beliebte Diskussionen Alle anzeigen (4)
50
10. Juli um 2:08
Historical Suggestions
Abaçı
3
15. Sep. um 19:36
Imperator Rome conversion to CK3 megacampaign compatibility
Sadist
4
19. Mai um 9:49
Bug Reports
LT. Rascek
304 Kommentare
Mr. Moustache 15. Sep. um 10:44 
Finaly it got an update :) I always wanted to try the Mod but had Problems with the old Mod and new updates, ill tell you later what i think :)
LT. Rascek  [Autor] 6. Sep. um 7:48 
@Abaci: It's a possibility, but there remains much work to do for just 476 yet.
Abaçı 6. Sep. um 3:56 
Is there even the slightest of chance that we may get a start date just a couple or so decades earlier? So many great chacters like Attila and dynasties like Anicii-Petronii and Theodosians feel so close yet out of reach.
LT. Rascek  [Autor] 22. Aug. um 15:35 
@MechaShadowV2: Discord link is at the bottom of the description.
MechaShadowV2 22. Aug. um 15:34 
is there a discord or something for this mod, i have questions to ask about it but i see that there is nowhere to get help on this workshop.
bigzthegreat 11. Juli um 16:30 
What a fantastic modification. Thank you very much.
tinwiz 30. Juni um 10:32 
What a fantastic mod. Thank you so much.
Abaçı 4. Juni um 9:55 
A small suggestion: City of Split/Spalatum seems to have originally began within Diocletian's Palace which was fortified. You have already added the palace but can you give it some fortification value as well and perhaps an additional level to reflect it becoming a "city" with some further small bonuses like gold income?
Abaçı 1. Juni um 7:37 
@Symmachus, here is an idea that I think you'll like but not sure if it can be done: Dynastic naming. When you can name a character you can name after an ancestor or give a name from your culture or religion, if it's possible a choice to also name after some random member of your dynasty (or your spouses dynasty) can also be given.
Abaçı 31. Mai um 9:06 
Will it be possible in the future to send invitations to Barbars to settle on Roman lands? Perhaps with some beneficial county modifiers when a tribe is invited to settle and some maluses to some certain areas to reflect depopulation etc. before new people are invited to settle there.