Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Armoury - Unit Upgrades for the Empire
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File Size
Posted
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1.967 MB
Sep 3, 2022 @ 5:23am
Mar 25 @ 2:39pm
31 Change Notes ( view )

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Imperial Armoury - Unit Upgrades for the Empire

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
UPDATED FOR 6.1

Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgrades at once. Fine Steel can currently only be produced by the foundry building chain. The iron resource building chain also provides some fine steel. The resource can also be used to construct buildings instantly.

The upgrades are related to the equipment and special training of a unit. Training upgrades cost a lot of gold but do not increase upkeep and equipment upgrades cost fine steel and increase the unit's upkeep.

Mods for other factions
Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

Submod for Warband Upgrade Ultimate Compatibility (by The Senate)

Radious (by Louie04k)

Guns of the Empire (by VioletGrey\\TV)

Empire Romance (by 𝓓𝓮𝓮𝓻2四)

Grand Order of the Reiksguard (by okadataiga)

Grand Order of the Reiksguard All in One collection (by okadataiga)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Shazbot's Empire Sketchbook (by okadataiga)

Human Mercenaries for Human Factions (by Reitschuster)

Empcon (by Reitschuster)

Imperial Elite (by Lardss)

Storm Against Chaos (by FullAutoAttack)

Mixu's Legendary Lords (by FullAutoAttack)


Translations
Chinese Translation (by 𝓓𝓮𝓮𝓻2四)

Polish Translation Pack (by wojtekb)

Korean Translation (by Kuro)

Russian Translation (by Koba_Aka_Stalin)


Conversions
Cathay Eternal (Part of Cathay Overhaul by Reece)

Thanks to Hanter for making the resource holder reappear in the same turn after manual battles

Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
707 Comments
MichaelGFI May 15 @ 10:13am 
@Dirty Dan Great, thanks
Dirty Dan  [author] May 15 @ 7:07am 
@MichaelGFI yes, after turn 25 they will periodically receive upgrades
MichaelGFI May 15 @ 7:06am 
Looking forward to trying this. Will the AI use these upgrades?
Dirty Dan  [author] May 8 @ 8:15am 
@Koba_Aka_Stalin thanks, added it to the description
Koba_Aka_Stalin May 7 @ 2:43pm 
Hi, thank you for this mod, I was glad to see it again, just like in the second part of TTW. I made a translation in Russian of your mod. If you don't mind, add it to the description of the mod. Thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=3477655909&searchtext=%D0%BF%D0%B5%D1%80%D0%B5%D0%B2%D0%BE%D0%B4
NeoKorp May 1 @ 2:07am 
Issue:
If the Fine Steel regeneration doesn't show properly even after having 2 or more Iron Mining then

Solution:
Wait for the next turn because it will update itself afterwards.
Dirty Dan  [author] Apr 30 @ 1:13am 
@miramew i considered this and came to the conclusion that it would just make updating and pinpointing issues harder for almost no benefits. I will probably do so one day when I consider all the mods done and CA moved to the next game, so the compilation won't need maintenance
miramew Apr 29 @ 3:03pm 
Would it be possible to make a compilation mod for all of the race upgrades?
Dirty Dan  [author] Apr 29 @ 1:43pm 
@Поздняков 10.0 rather unlikely. But any mod that adds custom factions wouldn't work without a submod
Vykors Apr 29 @ 11:17am 
@Dirty Dan Doesn't seem to exist any unit upgrade button and i can't see any "fine steel" resource either. Probably not compatible with radious or something like this