Total War: WARHAMMER III

Total War: WARHAMMER III

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The Titan of the Jungle - Thunder Lizard
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Tags: mod
File Size
Posted
Updated
94.487 MB
Aug 28, 2022 @ 2:33pm
Mar 30 @ 4:36am
20 Change Notes ( view )

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The Titan of the Jungle - Thunder Lizard

Description
This mod adds a Thunder Lizard to the Lizardmen factions.

This Titan towers even over the Dread Saurian and can only be recruited as a Renown unit at Level 40 for major Lizardmen factions.

Abilities

- Tremor: Is the TDL's special ability. Its basically so massive, that it constantly causes small earthquakes, damaging and slowing small infantry.

- Settlement Enter: The Thunder Lizard is now able to actually participate in Siege matches more then just destroying walls. In order to enter a settlement: Destroy wall -> activate "Settlement Enter" Ability -> should now be able to walk through the made entry -> once through or even halfway through activate "Revert to Original" ability (to prevent collision issues)

The abilities are only intended for the process of entering a settlement, but can be technically used in every battle, so its up to you to not use it for other matches (Hasnt much of a advantage anyway).

NEW --> Refuel: Triggers in a 5 second interval, replenishing the health and ammo of a flying unit near it. Affected unit is weakend for those 5 seconds. Cannot target Lords and Heros.

Keywords

Mobile Fortress: The TDL has lots of passengers with different weaponry including Skinks with Javelins, Giant Blowpipes, Fireblood Blowpipes and Fire Bolas.

Colossal: Unit has Immense health and size and is Immune to forest Penalties as well as being able to destroy walls in Sieges.

QA

Can it enter the gates in Siege Battle? - It cant even attack the gates by melee but it can destroy the walls, but is to large to enter (AI still somehow managed to do it)

Lord Mazdamundi

As of 4.0 Update Mazdamundi now has a Thunder Lizard Mount option at rank 36. The Mount is almost identical to the regular one combat wise, but looks a bit different. ---> This requires the Sub Mod in Related Mods.

-> As of 5.0 Is for now removed and will be added as a submod

Known Issues

- screen (the unit) may flicker for like half a second when it turns

- Unit may have issues with attacking and navigating due to its size

Let me know about balancing and other bugs.


Related Mods

SFO Submod by HangedMark
Color Variations by zerg93
French translation by XII
Mazdamundi Mount Sub Mod

You like Lizardmen? Check out my other mods
185 Comments
Mirtuz Jun 12 @ 3:11pm 
Can The crystall lizardman faction recruit it?
stalker May 4 @ 12:13pm 
As I understand it, the lord's skills (increasing the characteristics of units) do not apply to this unit. Is it possible to somehow fix this?
Jinnoaka Apr 5 @ 11:12am 
Wwwwwwhat the whole time i tho it didnt work wwwhy did you make it a reown lizard now? come ooooon wth llllad so now only ONE can be, i mmmean iiiiii may be able to see why is that but thats if people want to be a child and crash there shit if just you know with the great beast but come ooon "REOWN" mmman
. Apr 1 @ 7:22pm 
its a bit buggy because i cant hire to my army, even i reached level 40..like it shows its available but it doesnt appear
ye Mar 30 @ 6:30pm 
awesome thank you
Chonky Lizard  [author] Mar 30 @ 9:08am 
Mods have been updated, Sub Mod for Mazdamundi is now live, Thunder Lizard can now be used in Customs again.
ye Mar 30 @ 4:17am 
yeah cant seem to get it as a mount for mazdamundi anymore :(
MVGkaiser Mar 30 @ 12:42am 
same question for me
MoW Mar 27 @ 6:52pm 
Does this mod need an update after 6.1?
Roque the Rogue Mar 23 @ 9:37am 
Why was the mount removed for Mazdamundi? I was looking foward for this