Total War: WARHAMMER III

Total War: WARHAMMER III

181 ratings
Tomb King Outposts Fix
3
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
166.806 KB
Aug 27, 2022 @ 2:28am
Sep 22, 2022 @ 4:02am
3 Change Notes ( view )

Subscribe to download
Tomb King Outposts Fix

Description
This mod is fixes the inability to recruit capped units from Tomb King Outposts.

The way it works is that you are given a copy of the effects from the settlement you have built the outpost within. For example, if the settlement you placed your outpost in has a building granting +1 Ushabti cap, then you will also receive that +1 cap, allowing you to recruit Ushabti.

You therefore do have to put some thought into where you place your outpost - if you place it in a worthless settlement, you won't get many units. Try to place it in a major province capital with lots of buildings present!

This mod should be compatible with most things; whether or not it will grant caps for units added by other mods will depend on how those mods named their unit cap effects. All CA unit cap effects contain "effect_unit_cap" in their name, so as long as modded ones also contain that within their name, they will work.
22 Comments
Darth Ginny Jan 15, 2023 @ 10:31am 
I dont think this issue is fixed. I can only recruit skeletons without this mod
Smaug Oct 19, 2022 @ 8:16am 
Seems to be fixed now, you can retire this mod.
Jolc3r Oct 18, 2022 @ 5:16pm 
Thanks for the mod!

o7
blake Oct 18, 2022 @ 8:48am 
Looks like CA finally fixed this issue in 2.2. Thank you for your service, sir.
Kyonshin Sep 29, 2022 @ 9:36am 
@Vacuity please do it ! If both of your mods are combine maybe we will finally get the perfect fix !

And I don't think I was able to recruit the High tier unit like the Sphinx or the Titans in my campaign.
Vacuity Sep 12, 2022 @ 4:10am 
Hi there! I'm wondering if I'd be allowed to purloin and modify this script for use in my unit cap mod (giving you co-author credits, of course) or whether I need to rename several hundred effects, redirect all instances to the new effect names and tell everyone to subscribe here...
If you'd rather not say yes (even if it's just to avoid encouraging other people to appropriate it without permission later), I understand.
Kyonshin Sep 11, 2022 @ 2:00am 
I confirm what Lynx said, I have the same mods and I have vassalised Settra but nothing appeared. I've installed an Outpost in Khemri and I can only recruit basic skeletons even if there Military building, like the one for the chariot and the Ushabti.
Lynx_Bro Sep 10, 2022 @ 4:05am 
I think the mod doesn't count vassal as ally. I vassalized tomb king recruitment cap was sill zero.
I started new save and allied with tomb king, then the mod worked like charm.
Lynx_Bro Sep 9, 2022 @ 1:40am 
the mod seems doesn't work to me. I vassalized tomb kings and built an outpost, the caps are still zero. I am currently using mods "All diplomatic options, Fixed allied outposts, More allied units(x18)" maybe they are incompatible with your mod? I can send a log file if you need it.
Gil Sep 8, 2022 @ 9:20am 
Hi, Tomb Kings can't seem to ally with other races, only non aggression, trade, military access and vassal, correct me if i m wrong. How do we go about that?