Library Of Ruina

Library Of Ruina

206 ratings
Free Passives (No Basemod)
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Tags: Tweaks
File Size
Posted
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1.182 MB
Aug 24, 2022 @ 2:45pm
Aug 24, 2022 @ 6:53pm
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Free Passives (No Basemod)

Description
Use as many passives as you want! An alternative to UnlimitedPassives but without Basemod
- All passives are free (0 cost)
- Can have up to 18 passives (From 9)
- Attributed passives do not disappear if you remove the attributed keypage
- Can apply the same passive to multiple keypages

A port of 'Free Passives' on nexusmods by Alektro3000 with some parts from UnlimitedPassives (or rather that's what the mod is mostly like)
https://www.nexusmods.com/libraryofruina/mods/24
Popular Discussions View All (2)
1
Dec 1, 2022 @ 8:33pm
A weird problem
Dice_24K
0
Jul 22, 2023 @ 6:02am
Disabling the mod won't let me edit the Passive
T.M Opera O (Riviera)
20 Comments
TheLuckyBastard Jul 4 @ 10:49am 
hey, can this mod update to have 30 passive slots?
d0d0b1rd Sep 26, 2023 @ 1:57pm 
ok so I know the mod says "no basemod" but adding the basemod prevents the glitch where more than 12 passives locks the nugget

Unfortunately it will still clear speed passives if the page already has another speed passive)
Plasmy271 Sep 13, 2023 @ 9:14pm 
Okay wtf? For some reason the bug I mentioned disappeared. I'm going to assume one of the mods I downloaded somehow fixed it???
Mouse Lover Sep 8, 2023 @ 6:50pm 
I use Speed II on most of my passive builds.
But for some reason, every time I return to the game the passive speed II or any of the other dice passives would be automatically removed.

It's annoying having to re-apply speed II every time I return to play the game.
Is there a way to make it stop removing dice passives???
Ember Jun 29, 2023 @ 7:07am 
can there be a version that doesn't up the total amount of passives and does remove the passive when you remove the keypage? this feels too broken.
あさまc Jun 22, 2023 @ 8:07am 
12以上パッシブをつけると実質的に死ぬ...basemodを入れるとそれは無くなる...最初からUnlimitedPassivesを使ったほうがいいのでは?
Plasmy271 Jun 17, 2023 @ 6:23am 
@Я Съел Деда The basemod version doesn't have this problem. However, card draw passives doesn't work in that version, but it does here
Я Съел Деда Jun 8, 2023 @ 9:18pm 
@FrostNova do you know by chance is that also correct with usual UnlimitedPassives mod that requires BaseMod?
FrostNova Apr 22, 2023 @ 6:22am 
Can confirm, any character with more than 12 passives basically becomes unusable.
This includes passives gained through other means like mod E.G.O or what-have-you.
Plasmy271 Feb 25, 2023 @ 6:55pm 
I found a glitch where having more than 12 passives on a character prevents them from picking combat pages during battle (clicking on their speed die will instantly deselect it, making the character impossible to play any combat pages during battle)