Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Vampire Magic
   
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overhaul
Tags: mod
File Size
Posted
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91.241 KB
Aug 23, 2022 @ 3:30pm
Jan 18 @ 7:19am
6 Change Notes ( view )

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Better Vampire Magic

In 1 collection by Rosalina
All my Better Magic
30 items
Description
Note
  • Almost all Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (If possible)
  • Duration and Effect will be the same for Normal and overcast.

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Wind of Death
  • Damage 0 -> 12
  • AP Damage 24 -> 28 (24 -> 28)
  • Bound uses +1
  • Cooldown 44 -> 50
  • Wind-cost 15 -> 13 (20 -> 18)

Gaze of Nagash
  • Cooldown 44 -> 38
  • AP Damage 75 -> 85
  • Wind-cost 8 -> 6 (15 -> 12)

Invocation of Nehek
  • Wind-cost 7 -> 6 (13 -> 11)
  • Heals all units in range, not just 4
  • Can heal Aranesa.

Raise Dead
  • Uses +1
  • Cooldown 40 for all 5000 versions of raise dead..
  • Wind-cost Less, for all the diffrent summons..

Curse of years
  • Cooldown 47 -> 40
  • Duration 32 -> 55
  • Wind-cost 11 -> 10

Vanhels danse Macabre
  • Duration 29 -> 52
33 Comments
Rosalina  [author] Mar 26, 2024 @ 11:01am 
Yea if that mod changes the same lines, the one with higher prio gets used.
Kenst Mar 26, 2024 @ 10:47am 
I think this mod conflicts with Less buff and effect VFX 3. It is about nehek still capped at 4 units.
Rosalina  [author] Jun 26, 2023 @ 8:09am 
Tell me if it worked.
ViPeR Jun 26, 2023 @ 7:48am 
just tested again. Weird : dance macabre seems to work,66secs and 34MA but nehek was still capped at 4 units.
I don t think to have any more magic mod.
Will try fresh reinstal of mod as u suggests
Rosalina  [author] Jun 26, 2023 @ 4:11am 
Yellow only means it wasn't updated after an official patch.
I tried it again and it still heals all units inside.
Do you use any other mods that change magic?
If not, try to delete the Workshop folder that contains this mod and let steam redownload it.
ViPeR Jun 25, 2023 @ 8:25am 
tried to unsub and resub rn and mod still doesn t work to me. Appears yellow unupdated on launcher and Nehek still is limited to 4 units.
Doesn t crash
Rosalina  [author] Jun 24, 2023 @ 11:11am 
what seems to be your problem? does it crash?
Maybe you need to resub the mod.
I updated all of my mods not to long ago and it works for me just fine.
ViPeR Jun 24, 2023 @ 6:28am 
sorry being that harsh thought we could edit. So yeah please mod is not working anymore since chaos dwarfs on my end either
ViPeR Jun 24, 2023 @ 6:26am 
it really does though
Rosalina  [author] Apr 23, 2023 @ 3:30pm 
no, it doesn't.