Total War: WARHAMMER III

Total War: WARHAMMER III

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Arkhan the Black: Expanded
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Tags: mod
File Size
Posted
Updated
21.131 MB
Aug 22, 2022 @ 2:01pm
Dec 5 @ 11:53pm
80 Change Notes ( view )

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Arkhan the Black: Expanded

Description
Version: 2.1.7

This is the vanilla version of Arkhan the Black: Expanded for Total War: Warhammer III.

This mod adds new technologies, skills and abilities to Lords & Heroes. Arkhan also has his own variants of the vanilla Tomb King units with unique unit cards and a mirrored Realm of Souls ability with a different visual effect. Also included are new buildings that allow recruitment for additional units not found amongst the other Tomb King factions.


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Submods

Lore of Vampires
Tomb Kings: Extended
SFO
Radious Submod


Please report bugs here.

I could not have done this mod without the help of other amazing modders from C&C Modding Den! Come join me and chat with other modders. C&C Modding Den[discord.gg]

I'd also like to say a bit thank you to everyone who's helped me over the years; notably: im_mortal All is Dust

All images and assets used on this page are property of Creative Assembly.

Popular Discussions View All (9)
119
Nov 13 @ 6:01am
PINNED: Bugs
Stephen
1
Jun 27 @ 10:12am
PINNED: Preliminary Version 3.0 Patch Notes
Stephen
4
Sep 22, 2024 @ 10:03am
Preliminary Version 2.0 Patch Notes
Stephen
974 Comments
Stephen  [author] Dec 5 @ 10:56pm 
I think I know the issue. Will take a look shortly.
lss Dec 5 @ 8:34pm 
There's a bug here.Arkhan's skeleton archers cannot fire ammunition.I don't know how this happened.This applies to both newly created game saves and existing saves.:steambored:
Stephen  [author] Dec 5 @ 8:57am 
No worries!
lss Dec 5 @ 8:39am 
So fast! thanks!:steamhappy:
Stephen  [author] Nov 20 @ 10:21am 
There is no submod, so you would have to try it and see tbh.
未若柳絮因风起 Nov 20 @ 7:16am 
Hello, I would like to ask if Arkhan the Black: Expanded is compatible with Legions of Nagash, thank you.
Stephen  [author] Nov 14 @ 8:28am 
I'm not looking to make any submods. Happy for someone else to pick those ideas up though.
Equalibrium Nov 14 @ 5:37am 
P.S. It would be cool if you considered switching the models to the black ones from the "The Dark Atlas" mod (the currently working one is named "The Dark Atlas fixed"). Because your mod currently replaces units, the "The Dark Atlas fixed" mod completely disables black units. So the only Tomb Kings faction without black units is "Arkhan the Black". You get it.. :P Please consider it. Thanks again for the awesome mod anyway! High five!
Equalibrium Nov 13 @ 2:34pm 
Great idea! I know one great guy who could do it, his name is Stephen. :D Btw, in the meantime, I also added the mod "[EoM] Guv's Dark Purple Followers of Nagash recolor Mod (WH3)" to better match your purple stylistics, since the original yellow no longer fits now that Arkhan is no longer the ruler of the desert (without the working "Tomb Kings Desert Corruption" mod). I hope you'll consider making that submod. But of course, if you don't feel like it, I understand—you've already made an excellent mod! Thank you very much for that and for chatting with me. Issue resolved. Thanks for your attention and time. :) :steamthumbsup:
Stephen  [author] Nov 13 @ 12:56pm 
Yeah, so that mod alters Slaanesh corruption, which is detailed in the description. It won't be compatible with this mod because of the custom buildings, in addition to the units. The mod author details on their page how to make this compatible, but someone would have to make a submod if they wanted both mods to work together.