Total War: WARHAMMER III

Total War: WARHAMMER III

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Ogre Tech-Tree
   
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File Size
Posted
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1.410 MB
Aug 9, 2022 @ 8:46am
Mar 27 @ 12:43am
25 Change Notes ( view )

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Ogre Tech-Tree

Description
What does this mod do?
The mod adds 50 new technologies to the vanilla tech tree.


DESCRIPTION
Completely new effects have been added and new abilities that are not present in the vanilla tree:
All units, heroes and commanders have their technology to increase their stats (attack, defense, damage ect.).
Also, effects like anti-infantry and anti-big were added for some units, etc.


For a rough overview, please take a look at the images.

Does it take forever to research the tree now?
NO, if you want you can research fast, Research Speed. Each of both technologies increases the research speed by 35%.

(There are certainly mods that increase the research speed of the player, if not and desired.... please tell me and I will create a mod for it).

PS: The technology texts are not quite finished yet, that will be added.
The texts will not be important for most anyway.

Acknowledgements:
A big thank you to 드로우달스 without his generous donation the Tech-Tree would not have been published so quickly and extensively.

Update:
The "Cavalry" tech now enables the "Ogre Charge" attribute for all Ogre Cavalry units. See added picture.
The "Monsters" tech now enables the "Ogre Charge" attribute for all Ogre Monster units. See added picture.
The technology descriptions have been added.
Added effects for Ironguts and Maneater (ammo, reload time, range and missile damage).
Update. completly new tech-tree must bee created.

____________________________________________________________

Was macht diese Mod?
Der Mod fügt 35 neue Technologien zum Vanilla Tech-Tree hinzu.
(Die 35 Technologien sind vollständig in den Vanilla Tech-Tree implementiert).


BESCHREIBUNG
Es wurden komplett neue Effekte hinzugefügt, die im Vanilla-Tree nicht vorhanden sind:
Alle Einheiten, Helden und Kommandanten haben ihre Technologie, um ihre Werte (Angriff, Verteidigung, Schaden) zu erhöhen.
Außerdem wurden Effekte wie Anti-Infanterie und Anti-Groß für einige Einheiten hinzugefügt, etc.

Es gibt eine Reihe von Technologien, die 2 bis 3 Mal verfügbar sind.

Für einen groben Überblick schauen Sie sich bitte die Bilder an.

Dauert es jetzt ewig, den Baum zu erforschen?
NEIN, wer will kann schnell forschen, Research Speed. Die Technologie erhöht die Forschungsgeschwindigkeit um 35%.

(Es gibt sicherlich auch Mods, die die Forschungsgeschwindigkeit des Spielers erhöhen, wenn nicht und gewünscht... bitte sagt es mir und ich erstelle einen Mod dafür).

PS: Die Technologie-Texte sind noch nicht ganz fertig, das wird noch nachgereicht.
Die Texte werden für die meisten ohnehin nicht wichtig sein.

Update:
Die "Kavallerie"-Technologie aktiviert nun das Attribut "Oger-Angriff" für alle Oger-Kavallerieeinheiten. Siehe hinzugefügtes Bild.
Die "Monster"-Technologie aktiviert nun das Attribut "Oger-Angriff" für alle Oger-Monster-Einheiten. Siehe hinzugefügtes Bild.


You can find more mods here:
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/

The compilation of all my tech tree mods is called "Tech-Tree Compilation".
56 Comments
Qudit Apr 15 @ 10:43am 
"The "Cavalry" tech now enables the "Ogre Charge" attribute for all Ogre Cavalry units. See added picture."

I think you mixed up "Ogre Charge" and "Devastating Flanker", which are two different abilities. 🙂

I wouldn't mind having access to both, but maybe that would be too powerful for some people's tastes.
Dumshkal Feb 26 @ 10:23pm 
can you change "mod tree" to something lore-friendly ?
Decky  [author] Feb 10 @ 10:27am 
@메루바루메 : thats allways so. i think the construktion time of camps is ok. ogre's are OP now. a bit time to build something was ok. because camps can still move while bulding.
메루바루메 Feb 10 @ 7:32am 
hello. Construction time reduction research does not apply to camp buildings.
I also did a little research on modding, and it seems that there are no effects applied to the camp building. Is this correct?
Decky  [author] Jan 31 @ 10:05pm 
Not at the moment, im waiting for bug-reports bevore adding it to the compilation.
tjimagineer Jan 30 @ 1:14am 
Is this no present in you compilation?
Decky  [author] Jan 28 @ 7:16am 
The unit is wh3_main_ogr_cav_crushers_1 and is included in the unit set on which the effect works. This is either a display bug or a bug from CA. It is best to check the unit wh3_main_ogr_cav_crushers_1 to see if this is the unit you mean.

Mod updated.
Decky  [author] Jan 28 @ 7:05am 
@드로우달스 : thank you for the feedback.
드로우달스 Jan 27 @ 3:39am 
"Anti Large: The research letters are missing from the 2nd and 3rd lines in the study. And the famous regiment of the Skyrunners (Crushers - Large Weapons) is missing in the study "Crushers".
Decky  [author] Jan 24 @ 5:59am 
The mod has been new created.
A big thank you to 드로우달스 without his generous donation the Tech-Tree would not have been published so quickly and extensively.