tModLoader

tModLoader

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DNI Equipment Upgrade
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Mod Features: New Content, Utilities
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
Tags: 1.4
File Size
Posted
Updated
319.362 KB
Aug 3, 2022 @ 9:16am
Sep 2, 2023 @ 12:42am
10 Change Notes ( view )

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DNI Equipment Upgrade

Description
This mod allows you to add upgrades and extensions to your equipment using mod-exclusive items.

Upgrades:
Weapons can deal more damage and are faster to use!
Armor can provide more defense!

Extensions:
Further stats and effects for your weapons and armor!

For more detailed info, you may visit the Wiki by visiting the mod's homepage in-game or going to the link below:
https://github.com/dainekoichi/DNIWpnUpgr/wiki

Latest changes:

## v2.3
* Migrated to tML v2023.6.25.32 - 1.4.4.9
* Localization overhaul (due to tModLoader update)
* Added hardcoded blacklist of NPC IDs to prevent infusion (like Skeletron&Prime Hands, etc.)
** Note that this blacklist will only include Vanilla NPCs.
* Nerfed infused mob stats:
** Removed defense improvement
** Damage increase: From 50% -> To 25%
** Health increase: From 100% -> To 50%
* Disabled upgrading of Last Prism (for now, to prevent wasting upgrade materials on it)
** This is due to the Last Prism having its own damage calculation, either base Terraria or tModLoader issue


## v2.2
* Added auto-roller function to Extensions UI
* Hide crafting window when any mod UI is displayed
* Adjusted and fixed incorrect flat damage scaling in upgrade
** From 0.75 to 0.5 in Normal
** From 0.1 to 1 in Expert

### v2.1.1
* Fixed cross-mod compatibility loading, should fix Thorium crash

### v2.1
* Reworked cross-mod compatibility, future cross-mod implementations with custom rarities should be a little easier to implement
* Fixed mod crash when Calamity is present

### v2.0.2
* Fixed major issues with Language file

### v2.0.1
* Fixed issue with normal mobs not dropping anything related to the mod
* Adjusted and simplified drop rates to Normal vs. Expert
Originally posted by tModLoader:
Developed By DaiNekoIchi
Popular Discussions View All (2)
2
Sep 24, 2024 @ 4:40am
PINNED: Bug Reporting
DaiNekoIchi
1
Jul 11 @ 7:01am
PINNED: Suggestions
DaiNekoIchi
28 Comments
famoreno Jun 3, 2024 @ 9:00am 
hello thanks for the mod, here a little problem (maybe ?) when i try to change the number of break limit in the mod config tere is 2 file 1 for the color, the other should be for the number of upgrade and other think... problem is both buton ends up as color config.
DaiNekoIchi  [author] Sep 28, 2023 @ 11:57pm 
@GoldenLizard I was able to upgrade the said Calamity weapons. Were you also using other mods?
DaiNekoIchi  [author] Sep 17, 2023 @ 8:41pm 
@GoldenLizard looking into it
GoldenLizard Sep 16, 2023 @ 10:23pm 
Crashing game when trying to upgrade specific Calamity weapons- Fallen Paladin Hammer, Comet Quasher, and Anarchy Blade
DaiNekoIchi  [author] Sep 2, 2023 @ 6:21am 
I've updated the mod to 1.4.4 along with small adjustments and fixes! Hopefully ithelps.

As for Stars Above, I'll take a look into it. If it introduces new rarities, definitely adding compat to it.
XavierLara23 Jul 28, 2023 @ 4:03pm 
if you can update to 1.4.4 please.
Crimson Ddraig Jun 12, 2023 @ 10:32pm 
do you think you'll implement mod compatibility with Stars above?
Someone from Nevada Jun 3, 2023 @ 6:11am 
this mod literally made some bosses broken like Skeletron prime with one of his arms infused, pls fix it
Noel Namrog May 8, 2023 @ 2:47pm 
Ok seems the calamity turquoise rarity may be bugging out on certain stuff I think. not sure whod have to fix that
Noel Namrog May 8, 2023 @ 2:38pm 
Question. Using mods like calamity, thorium, mod of redemption and fargos with this. Pre hard mode thorium weapons are costing shadowsec magnificite (Think the rarity is a tealish colour). Could it be an issue on the other mods part or this one?