Stellaris

Stellaris

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Sector Shaping
   
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Tags: Sectors
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155.381 KB
25 jul 2022 om 13:43
29 dec 2022 om 7:38
7 wijzigingsnotities (weergeven)

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Sector Shaping

Omschrijving
A mod that allows custom sector shapes via a star system decision.
Blatantly copied and updated from the [IRM] https://steamcommunity.com/sharedfiles/filedetails/?id=771132431 mod by Iyur.

Limits: Currently only 10 sectors

Mod Compatibility:
Overrides:
- common/sector_types/00_core.txt
- common/sector_types/01_other.txt

TODO:
Test mulitplayer compat

Deprecated as of 3.8, as there is now a Sector Editor in vanilla stellaris!
28 opmerkingen
oniris 9 mei 2023 om 8:12 
I get 'module disabled'
Allein 9 apr 2023 om 20:04 
Also I just figured out how to use this mod (was fumbling around with the buttons until I figured out how it worked) and my god this easily my favorite mod now. Why? Because sector management! I can finally manage sectors again!
Allein 9 apr 2023 om 20:03 
You need to refresh the screen
Skipper 27 feb 2023 om 12:26 
Doesn't really work. When I click 'manage system' all of the options on their are greyed out and when hovered over them they say 'module disabled'
Walayimuna 17 feb 2023 om 5:23 
The current version of this mod makes the game borderline unplayable, there's a bug that when you finish terraforming a planet, it removes the sector, and you have to delete another sector in order to recreate it.

That means if you have a large empire, about every single time you terraform a planet and it unearths primitives, it'll delete your capital system, and if you had edited the system to make it larger because of the arbitrary max 10 sector limitation, you need to manually edit and recreate the sector.

By itself this would be a major letdown, since it requires 6 clicks to add a single system to a sector, if you had a sector with like 30 systems, 180 clicks.

Now add to it the fact that I'm physically disabled and take around 10 seconds because of my disability to add a single system to a sector.

The lack of a base game way to edit the systems on your sector is infuriating, however the current version of this mod does not solve this problem.
Walayimuna 15 feb 2023 om 3:34 
Is there a way to increase the amount of sectors?
Void 14 feb 2023 om 1:14 
Works now. Thanks!
ѕ¢ιѕηєяΩмΛм  [auteur] 13 feb 2023 om 11:21 
@Void thats weird, there should be no way to disable the module without the use of the console. If you are willing to use the console you can trigger the event "scis_sector_shaping.91" where you can enable/disable the module.
凸 (艹皿艹 ) 凸 13 feb 2023 om 1:04 
how to use this mod?
Void 12 feb 2023 om 23:00 
When I bring up the decisions window for the mod, I can't do anything. What I presume are the buttons that allow for functionality are grey'd out. Hovering over them makes a tooltip appear that says "Module is Disabled."