Counter-Strike 2

Counter-Strike 2

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VNL KZ Map Collections
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Description
Introduction
A collection of all Global Maps possible on the Vanilla (VNL) game mode of GOKZ. Below are collections divided into:
  1. Tiered main courses
  2. Uncompleted maps (both feasible and unfeasible)
  3. Maps with bonus courses
  4. Maps from the latest Global Map release and older recently finished maps

Tiers and Definitions
  • Tier 1 - Easiest maps that any player should be able to complete with knowledge of basic movement and airstrafing.

  • Tier 2 - Includes maps with Longjump blocks (up to 230). Players will need to know the basics of bunnyhopping, surfing, ladders and corners.

  • Tier 3 - Needs decent understanding of Longjumps (up to 240), corners, ladders, surfs and bhop (needs large space and shouldn't require a Jumpbug).

  • Tier 4 - Longjumps (up to 244), Jumpbugs (up to 260), Ladderjumps, harder techniques that do not require precise execution: prekeep, medium bhop walks, plekz tech, vesq tech, medium double-turn corners, etc.

  • Tier 5 - Tier 4 but everything harder, basic 180 turn Jumpbugs, Jumpbugs mid-bhop, hard walks and bhops, hard Ladderjumps, high / far Longjump blocks (up to 245) and Jumpbug blocks (up to 265).

  • Tier 6 - Starts to include better execution of hard techniques, high block 180 turn Jumpbugs, easy 360 turn Jumpbugs, high / far Longjump blocks (up to 248), hard Longjump drops, hard bhops (forced perf / walk / Jumpbug) and hard Ladderjumps.

  • Tier 7 - Maps with the hardest VNL techniques: high and far LongJump blocks (up to 250), 180/360 turn Jumpbugs, very strafe heavy jumps, precise corners, death bhops.

  • Tier 8 - Likely requires flawless execution of every VNL technique, at least the techniques that are included in the map. Only the very best players can finish maps in this category. Can't cheese for completions.

Tiered collections use the TP Tier from the VNL Map Running Spreadsheet [uploadi.ng], which is maintained by the VNL Spreadsheet Team and isn't associated with the GOKZ Map Approval Team nor the Global Team.

The tier of maps can be changed at any moment if they're found to be inconsistent with their tier description.

Installation
You must have a working GOKZ server with a set up Steam API Key and access to rcon, either by having direct access to the server console or permissions to use rcon commands in-game.

Use these commands to download maps you want in your server:

Tier 1:
host_workshop_collection 2838429831

Tier 2:
host_workshop_collection 2838701188

Tier 3:
host_workshop_collection 2839265334
host_workshop_collection 2933536010

Tier 4:
host_workshop_collection 2839282031
host_workshop_collection 2933537419

Tier 5:
host_workshop_collection 2839305699

Tier 6:
host_workshop_collection 2839319634

Tier 7:
host_workshop_collection 2839323668

Tier 8:
host_workshop_collection 2839326384

Uncompleted maps:
host_workshop_collection 2839331941

Bonuses:
host_workshop_collection 2839349741

View the up-to-date mapcycle for VNL by clicking here.[uploadi.ng]

Note: Many global maps are missing from the Steam Workshop and therefore cannot be included in the VNL collections. For players, you can download maps with correct Workshop ID directories here. [uploadi.ng] A list of the missing maps can be found here. [uploadi.ng]
Linked collections (13)