Stellaris

Stellaris

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Rescaled Tactical Combat
   
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578.525 KB
Jul 17, 2022 @ 7:14pm
Jul 1 @ 6:04pm
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Rescaled Tactical Combat

Description
Stand-alone combat module from combat tweaks and custom edits. Adds ship sections that unlock by researching the hull improvement technologies, advanced sections that cost twice as much, decreases naval capacity by a little over half, and increases the health, evasion, cost, upkeep, and build time of ships. With the 4.0 update i have removed all changes to weapons, armor, and shields, and no longer support built-in mod compatibility.

Other Changes:
- increased ship health from hull improvement technologies from 10% to 30%
- naval capacity/fleet command limit base set to 10
- naval capacity/fleet command limit cap set to 5000
- naval capacity/fleet command limit from supremacy traditions set to 10
- anchorages naval capacity set to 1 (+1 from naval logistics office)
- soldier naval capacity set to 1 (+2 from ground defense planning tech)
- duelist naval capacity set to 0.5
- increased utility slots for ships
- adjusted veteran traits for commanders naval capacity/fleet command limit to 1/2 of vanilla(requires paragons), also buffed the experience for new ships from the crew trainer trait
- increased disengagement for military ships (including transports)
- tripled diplomacy weight from fleet power
- increased bombardment damage

Compatibility:
- Compatibility patch available for Starnet AI .
- Not Ironman/Achievement compatible.
39 Comments
HungryEye  [author] May 22 @ 6:49am 
This mod use to require realspace system scale and Ships in Scaling, but all the mod dependencies should be gone now. I don't know what could be making your game crash but I'll look it over later when I have a moment
loqque May 21 @ 4:17pm 
somehow this is crashing my modded game on 5th day of the start. trying to figure out - is there any other mod required for this to run?
HungryEye  [author] May 14 @ 2:55pm 
sure thing!
LILSAW May 14 @ 2:35pm 
yup everything's working fine now thanks!
HungryEye  [author] May 14 @ 2:08pm 
and thank you, that means a lot
HungryEye  [author] May 14 @ 2:07pm 
should be patched now, i'm aiming to remove the mod requirements now that i scaled back the scope of what this mod does.
LILSAW May 14 @ 2:06pm 
thanks love the edits otherwise this mod is extremely under rated
HungryEye  [author] May 14 @ 2:01pm 
thank you, the answer is yes that's to go with the other mods, kinda overlooked that part when i was updating. i'll change that back to vanilla speeds.
LILSAW May 14 @ 1:58pm 
is it supposed to make all the ships super slow? or do I need to subscribe to the other mods as well
HungryEye  [author] Apr 2 @ 3:33pm 
yes