Sid Meier's Civilization VI

Sid Meier's Civilization VI

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闪刀姬增强补丁(Raye Limiter Removal)
   
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16.592 KB
Jul 17, 2022 @ 4:28am
Aug 5, 2023 @ 1:27am
6 Change Notes ( view )
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闪刀姬增强补丁(Raye Limiter Removal)

In 1 collection by UFO300
UFO300(屑海豚)制作的mod (Mod make by UFO300)
39 items
Description
This mod enhances Sky Striker Ace mod,Meet some players who like to play with high intensity.

Kama Star Civilization ability:Brandish Mechanoid
When the capital is established, the monument will be automatically obtained. When the city on the mainland where the capital is located is built, the construction speed will be +50%, and each citizen in the city will provide +1 technology.

Raye Leader ability:Sky Striker Mobilize-Engage!
Raye:The unit has +2 movement and can move after attack. Each unused movement provides +2 strength
Kagari:Melee units +4 strength when attacking, melee units +6 strength when attacking injured units, and doubling of unit looting income
Hayate:When attacking ranged and siege units, +4 strength, unit +1 field of vision and range also invisible, and +1 additional attack per round
Shizuku:The unit support bonus is doubled. After being injured, the combat effectiveness of the unit is not reduced. The strength of the enemy unit adjacent to our unit is -10
Kaina:Units can recover health after action, with an additional +50 regeneration when stationed, and +10 strength when defending against city attacks.

Sp ectra Civilization ability:Sp ectra
When establishing the first city, +1 citizen, cities on the mainland where the capital is not located, +25% productivity and +10 loyalty.

Roze Leader ability:Strategic Striker
Unit +2 movement. When attacking non injured units, unit +10 strength, and the experience gained by the unit is doubled.

Roze Unique District:Sp ectra-Encampment
After completion,Get 1 swordsman for free,and unlock the project to enhance the ability of leader.
8 Comments
UFO300  [author] Dec 5, 2024 @ 6:03am 
@Abutilon 别问,问就是lore.:steammocking:
Abutilon Dec 5, 2024 @ 5:03am 
一直想问,为什么未增强版把露世设计得比零一弱这么多?零一那么多项目露世就一个,代价还高得离谱。
经济和外交槽都没有了还减20%科技,前期基本就等同于打仗就不用发展了。
是有什么特殊考虑吗
零依 Jul 25, 2024 @ 6:07am 
伟大无需多言
Lextoga Mar 18, 2023 @ 9:02pm 
好的谢谢大佬解答,萌新很受用:steamthumbsup:
UFO300  [author] Mar 18, 2023 @ 7:21am 
@Lextoga 首先领袖能力由UD进行切换是这个mod的特色,在文明6中单元格也是有好坏之分的,你只需要把UD拍在任何一个烂地就可以了,至于科技胜利事实上文明能力已经很够用了,首都送纪念碑加快文化速度,可以速法典速万神,其次区域加速可以速学院等区域,人口瓶其实是一个很暴力的东西,具体可以参考老平,按照测试该mod征服打了补丁之后是T0强度,科技胜利T2-T1强度。
Lextoga Mar 18, 2023 @ 12:15am 
萌新刚刚玩文明6,第一个玩的就是限制解除闪刀,感觉不是很会玩,跪求大佬指点。个人理解:零一本身是白板,领袖能力靠大力神基地,但基地除了文化炸弹以外没有其他产出就相当于造了个无产能建筑,而且由于关联领袖能力基地基本开局三城之内必出,会浪费宝贵的格子?而且零一一边是公民加科技一边领袖能力是战斗相关,有点弄不清主次,征服胜利没什么好说的,但想靠文明能力走科技胜利,科技是够了可没有特色建筑产锤子感觉建东西还是感觉不够用。
AsukaKurashina Sep 1, 2022 @ 2:38am 
闪刀信仰人狂喜(虽然已经是珠泪的天下了呜呜呜)
浮生皆若梦 Jul 29, 2022 @ 2:17am 
!!!:steamthumbsup: