Project Zomboid

Project Zomboid

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[B41/B42] Manhunt Pack
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14.244 MB
Jul 15, 2022 @ 4:00pm
Mar 12 @ 2:18pm
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[B41/B42] Manhunt Pack

Description
A collection of dirty weapons that are prime for hunting down your prey in glorious fashion.

"Hey, tough guy, wake up. You're not dead. Well, not yet anyway. You're getting a second chance, another throw of the dice... You've had an unexpected reprieve, do exactly as I say and I promise this will be over before the night is out."


Notes
-INSTALLATION, LOAD ORDER IS IMPORTANT: 1) Firearms nb - Build 42 use the ingame mod organizer. In B42, custom mags (B) was merged into the vanilla firearms mod (A) A) REQ. Manhunt Pack - Weapons - Firearms (MANHUNTPACKGUNS) B) OPT. Manhunt Pack - Weapons - Firearms - Custom Mags (MANHUNTPACKGUNSCUSTOM) C) OPT. Manhunt Pack - Weapons - Firearms - Icons Alt (MANHUNTPACKGUNSICONS) 2) Melee A) REQ. Manhunt Pack - Weapons - Melee (MANHUNTPACKMELEE) B) OPT. Manhunt Pack - Weapons - Melee - Icons Alt (MANHUNTPACKMELEEICONS) 3) Masks nb - Must be crafted, search for "Smiley" or "Redneck" A) Manhunt Pack - Masks (MANHUNTPACKMASKS) 4) Mag Converter (only use for swapping mag types, not available in B42 since it's obsolete) nb - Used to convert your vanilla/custom mags to the other, requires the first 2 firearms mods, A+B. Make sure the mags you want to convert are empty, then use the crafting system to convert the mags A) Manhunt Pack - Mag Converter (MANHUNTPACKSWAP) 5) Mod Compatability (if using my other weapon packs) nb - Currently has a few crafting recipies that let you swap weapon attachments between each pack A) Manhunt Pack - Other Pack Compatability (MANHUNTPACKCOMPAT)

-Includes 26 Weapons and 7 masks, straight from the dark, dank back alleys of Carcer City's red-light districts

-The charts in the photos shows all weapons added (only the Manhunt column applies here), any red and crossed out weapons were not ported over

-All the weapons included in this pack have been added to the spawn lists of buildings and furniture that you would expect to find them, some are more rare than others

-These weapons have a slight boost to crit chance and crit damage

-Not every weapon was able to be ported over successfully due to my limited experience and knowledge, but most were, and some were adapted to fit the game properly

-All weapons should be vanilla friendly so no other mods are required to play with this

-Weapons support attachments, had to be made as new items, must be found like vanilla attachments, have the same name as normal attachments but with "- MH" at the end, the attachments will also say what weapon it can be attached to, you can also use any vanilla weapon attachments to craft them for these firearms

-Most weapon sounds were also ported over

-Should be compatible with most other vanilla friendly weapon mods

DO NOT KNOW IF IT IS COMPATIBLE WITH ANY GUN MODS THAT CHANGE HOW WEAPONS FUNCTION INGAME, LIKE GUNFIGHTER OR BRITA


Firearms
MELEE
FIREARMS
Claw Hammer,
Old Nightstick,
Bat - Metallic, Bat - Nailed,
Bat - Small, Bat - Wood,
Gooseneck Crowbar,
Shingling Hatchet,
Chainsaw Red,
Steel Cleaver,
Ice Pick,
Bowie Knife,
Glass Shard,
Wood Spike,
Weighted Machete,
Harvesting Sickle
586 Revolver,
Desert Eagle MK. I,
Glock 23,
Nail Gun,
Modified Uzi,
SPAS-12 Police, SPAS-12 SWAT,
Sawn off DB Shotgun,
M16 Commando,
Enfield L42A1,
DIY Silenced Rifle

All My Content
Manhunt
GTA
Meagher Valley, WY
Dundreary Admiral





Credits
** All base models and textures included from Manhunt 1 were originally created by Rockstar Games, I have only ported these over and modified slightly to remove any model or texture issues

**Created using Blackbeard's mod template and tutorials
https://steamcommunity.com/sharedfiles/filedetails/?id=2628113354

** Feel free to modify if you want, remember to credit if you reupload


Workshop ID: 2835751185

Mod ID: MANHUNTPACKCOMPAT
Mod ID: MANHUNTPACKGUNS
Mod ID: MANHUNTPACKGUNSCUSTOM
Mod ID: MANHUNTPACKGUNSICONS
Mod ID: MANHUNTPACKMASKS
Mod ID: MANHUNTPACKMELEE
Mod ID: MANHUNTPACKMELEEICONS
Mod ID: MANHUNTPACKSWAP
Popular Discussions View All (1)
5
Oct 16, 2022 @ 6:00pm
Issues and Bugs
PeculiarDirt
32 Comments
LambVORTEX Jun 23 @ 2:42am 
Chainsaw with Week One will go crazy
ElGranCristianYTOfficial Jun 21 @ 8:02pm 
make the last of us weapons in b42 but more vanilla please! <3 you weapons are the best !
PeculiarDirt  [author] Jun 21 @ 12:31pm 
There was also a thing in b41 where screwdrivers from mods might not be usable for recipes or attaching parts to weapons, not sure if it has returned here in b42.
PeculiarDirt  [author] Jun 21 @ 12:29pm 
The window smash thing sounds like a game bug, the way they calculate distance may have something to do with that. Unable to recreate that issue.

For the sniper scope, make sure that you have a screwdriver and the weapon part on your main body and not in a bag. Moving may also mess up the installation. Make sure that its the attachment version with "... MH" at the end of the name, the vanilla weapon attachments without "MH" can be converted to ones that work with the mod pack's weapons. Right clicking the attachments should show you a recipe to convert them, otherwise you can use the crafting menu and find the recipe by searching "MH". You can use the 2x/4x/8x scopes along with red dot and iron sight.
raxxian Jun 18 @ 11:16pm 
I cant put the scope on the Enfield L42A1 help, i click upgrade and nothing happends, my character just does nothing, and the Enfield L42A1 just doesnt look as cool without the scope :(
Wrench In The Plan May 24 @ 6:24pm 
I'm not sure if this happens with other weapons, but I managed to smash a window from several tiles away with the goosenecked crowbar.
PeculiarDirt  [author] Mar 12 @ 9:04am 
They are compatable with each other. This one comes with a compatability mod that updates the fixing scripts to work with each other and recipes for converting the weapon attachments.
Banzaikoowaid Mar 12 @ 6:05am 
@PeculiarDirt Quick question: Is this mod compatible with your GTA weapons mod? I know there is some overlap but I'm hoping they can run together. :)
PeculiarDirt  [author] Mar 5 @ 5:39pm 
If you experience any bugs in the build 42 version, please report them: https://steamcommunity.com/workshop/filedetails/discussion/2835751185/3470604115221738221/

Build 42 update now live, patch notes here: https://steamcommunity.com/sharedfiles/filedetails/changelog/2835751185
PeculiarDirt  [author] Mar 1 @ 5:21pm 
Just finished updating the GTA pack to build 42: https://steamcommunity.com/sharedfiles/filedetails/?id=2818757939

Gonna start working on the b42 version of this now