Total War: WARHAMMER III

Total War: WARHAMMER III

653 ratings
Show me the Fatigue!
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Tags: mod
File Size
Posted
Updated
794.006 KB
Jul 5, 2022 @ 11:09pm
Apr 19 @ 2:43pm
14 Change Notes ( view )

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Show me the Fatigue!

Description
Edit: You can now see fatigue effects in vanilla and this mod is not needed, though if you prefer the way this presents the information it might still be useful to you.


With this mod you can see the stats update on the unit card as your/your opponent’s units gain fatigue.


The icons will only be visible in campaign, not custom battles, functionality is the same though.


Safe to add to an existing save file, but not to remove.

Compatibility:

For use with SFO, use the submod: Show me the Fatigue! - SFO submod

Compatible with any modded units or modded factions, but only in campaign, not i custom battles.

Feel free to make a submod for anything you like, and I'll link it here (you can use the SFO submod as a template, just change the values).

Compatible with anything that does not edit what values fatigue give. If you use such a mod the values you see will not be the true values, though it should not crash.

Stats (if no other mod changes them) :



How it works:

This is accomplished by removing the fatigue effects from their usual place, and adding them as unit abilities that activate at the right level of exhaustion. The unit abilities' penalties stack, for example if a unit is "Tired" it will have the penalties from "Active", "Winded", and "Tired".

It also appears that fatigue in vanilla is applied multiplicatively to the unit's current stats, which means it will affect stat bonuses/penalties from spells/unit abilities. This mod uses passive unit abilities to apply the effects, which means they will stack additively with other unit abilities. Spells/unit abilities that change the stats that are most penalised by fatigue, will therefore be more significant at higher levels of fatigue.

The practical effect of this is that spells/unit abilities with larger numbers will be more impactful than vanilla at higher levels of exhaustion ("Tired", "Very Tired", "Exhausted"). This will mostly apply to changes to armour, melee attack, speed, reload time.

My mods:
140 Comments
nopunctuation  [author] Apr 20 @ 2:45pm 
No problem, I'm glad to know if the mod doesnt work. I decided to wait and see if ca fixed it rather than go through all my mod files and rename, thankfully they fixed it quickly
Eyshma Apr 20 @ 10:35am 
@nopunctuation Sorry I didn't follow up. CA pushed an update a couple of days after the update that broke your mod, and that fixed the issue for 80% of the mods on the workshop. Sorry for forgetting to update you!
nopunctuation  [author] Apr 19 @ 2:49pm 
The mod is now updated, though from my testing it seemed to work just fine without the update, many mods dont require an update to work with new game updates, this one has needed one only a couple of times since release
Sunshinetrooper Apr 19 @ 1:57am 
Please provide update :(
Eyshma Mar 25 @ 9:40pm 
@nopunctuation This mod is highly likely to be dead right now. CA update is stupid and made any mod that uses uppercase letters in the names of the databases or lua scripts crash on load. Yours has a few, so you may want to do a quiet update.
Trees Are Listening Mar 22 @ 9:01am 
Update?
SFH Feb 17 @ 10:45am 
Does it works with Radious?
nopunctuation  [author] Dec 11, 2024 @ 2:48pm 
Thanks, I appriciate it!
Tombet Dec 8, 2024 @ 9:22pm 
Yes thank you for the mod. It was very important
RatboyW Dec 8, 2024 @ 1:54pm 
Looks like CA may have finally added this to the game natively! Thank you for the years of maintaining this absolutely essential mod
o7