tModLoader

tModLoader

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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
248.474 KB
Jul 2, 2022 @ 12:10pm
Mar 9 @ 1:27pm
66 Change Notes ( view )

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Signature Equipment

Description
What does the mod do?
The mod allows you to improve weapons, armor and accessories.
The main direction of the mod is weapons, since the idea is for the player to receive some bonuses simply by playing, without the need to understand the mechanics, and it is difficult to fit into this concept any improvements to armor and accessories that are inherently unique

What is this mod for?
There are a lot of unique or interesting weapons in Terraria, which then have to be replaced due to the fact that weapons appear stronger.
It is quite painful for me to throw away some weapon, because it has 10 less damage than the new one, and the old weapon no longer saves anything, it just gets worse and there is no point in using it.
Maybe you want to kill the moonlord and every boss from calamity in infernum master mod with one blow using a copper shortsword?
This mod makes your wishes come true.

Is it compatible with other mods?
Yes, but be careful with mods that can somehow replace your items, for example, a goblin with a calamity broke your progress (you can remove this function in the calamity config so that there are no problems).

What if you don't like balance?
There is a config, it has a lot of variables so that you get the values ​​you need.
Don't be afraid to experiment in the mod's config, I created it so that anyone can adjust the balance to their needs.

How does it work?
Weapons gain experience for hitting, armor for taking damage (but armor disabled by default).
Experience turns into levels, levels affect on everything.
Weapons gets damage, armor - defense, and the level, depending on the config, can affect the crit chance, attack speed, additional projectile chance, reduce minion slot requirement, melee weapon size, projectile size, projectile lifetime, start velocity, not use ammo chance, mana consumption.
The improvement is permanent.
The improvement remains on a item, you can transfer it to a friend or put in chest and item will have these values, new items have standard values.
And you can decrease level of held item, just say in chat:

Commands
Place item in hotbar and held, then input command in chat
Change item lvl: /itemLvl 10
Add item exp: /itemExp 100

What you need to know to customize the mod for yourself:
There are 2 types of config, one is responsible for the visual, the second is for the operation of the mod itself and is called Server
It has several sections:
1. Important Settings - settings that either directly affect the game or somehow interact with stats, for example, the Rad setting allows you to adjust how much projectiles will deviate from the Additional Projectile On Shoot Chance stat
2. UpgradeWeaponDamageMode - options for how weapon damage will increase depending on the level, you can select several options at once
3. Allow Improvements - a setting that allows you to disable some stat for the game as if it were not in the mod at all.
4. Unstable - stats that people often complain about due to problems will be placed here. Enabling them is not scary, but some bugs may puzzle you.
5. Acessories Settings - what is connected with the mechanics of accessories and their improvement. The first is initially disabled because some stats can break accessories, for example, additional projectiles can cause severe lag on minion accessories, and until you add them to the blacklist yourself, you are at risk. But the setup itself is fine if you want to use damage-dealing accessories
6. Exp Getting - simply setting how much experience items will receive and everything connected with it. First come the switches that can prevent you from gaining experience, then the numbers that appear in the formulas
7. Complication - how much more experience will you need for the next level?
8. Individual Config - will allow you to create settings for specific items or NPCs, all lists not related to stats go here
9. Improvements Settings - setting the maximum level and each stat separately. If you want to customize weapons to suit your needs, this is the section where you will spend the most time.

If you see something like Final Mult 1 and Final Mult 2 - they are the same thing, just 1 is needed for more detailed settings, and 2 will allow you to use larger numbers, they are multiplied among themselves to get the number you need (a forced limitation due to because you can’t turn off the slider with fractions to put the number you need)
And now an explanation of how to work with stats
You can find 2 types of stats, for items and for projectiles
And here are a number of small settings
Per Level - how much stat you get per level. For example, if you have a level 150 weapon and only the Base Damage increase is selected higher in the config, the Per Level number will be multiplied by your level 150, giving you 150 base damage. But there are stats that work as odds or just numbers, this should be intuitive if you look at the name or the Max value. Let's say Additional Projectile Chance says in the title that it is a chance (and a 250% chance will always give you 2 additional projectiles and a 50% chance that there will be a third additional projectile), in Projectile Size you can see 200%, and in Penetrate you can see 3000, which sounds impossible (1000=1 in his case)
Max is what the number is limited to. If you have Per Level = 100 and weapon level 5, you should have 500, however if Max = 250, you will only have 250
BlackList - add an item here and the stat will not work specifically for that item
HardCap is your reward for reading this far. This number changes the Max for a specific item, replacing it completely. Let's say, in order not to break the game, you do not want to make the additional size of projectiles above 200%, but for certain weapons you want to remove this restriction. HardCap is what you need. Set it to 1000% for your weapon or projectile, and you will have a projectile 11 times larger (original size 100% + additional), without other items starting to break. The same can be done in the opposite direction, if all weapons are fine, for example for close combat, but problems arise with a certain one, you can reduce its speed of use or animation. This little thing will allow you to do without the negative consequences of weapons that can destroy the entire map, and will not interfere with the fact that your friends will break their weapons
If it's unclear or seems complicated, try experimenting with this mod, you'll like the results and it'll be worth it
"Max" in stats work in two sides (if you lose stats every level (per level negative), max will limit this by ignoring "-")

Problems
First, I want to tell you to put the minion summoning staff in the Hotbar and summon it from there, so as not to complain that the experience is not coming (this is not my fault, but the work of terraria)
There are stats that can break mod weapons, in this case, add weapons to the blacklist of these stats or set HardCap
The mod does not increase the damage of some weapons. For example, the damage of the Cthulhu shield remains the same
If damage doesn't work in other mods, developers of other mods for some reason ignore the ModifyWeaponDamage method, for example, using a preset projectile damage
There is also this problem: in my mod, level of accessory projeciles affects their stats, for example, a star cloak or a bone helmet, which allows you to get an increase in stats on them, but not all mods correctly use such mechanics.

I do the entire mod alone and in my free time, so if updates take a while, you should just wait
And if you liked the mod, don’t forget to add it to your favorites so as not to lose it, and like it on Steam

Enjoy!

Discord: Kenflesh#3090
Originally posted by tModLoader SignatureEquipment:
Developed By Kenflesh
Popular Discussions View All (25)
2
Sep 11 @ 9:40am
No EXP?
OP_Buster
2
Aug 21 @ 6:10am
Broken server setting
Sle3p7
16
Apr 20 @ 6:15am
Config help!
NotMe642
790 Comments
Raziel Sep 28 @ 12:26pm 
I'm having an interesting problem.
With the dragon ball mod normal ki blasts are leveling up just as intended but beam attacks can't get exp wich is werid because even stellar novas from the stars above are getting xp and signature effects... somehow
Marblelight9681 Sep 26 @ 6:34pm 
i fixed it by removing the mod and adding it back and then resting the config
Beetah Ƹ̴Ӂ̴Ʒ Sep 20 @ 12:59pm 
@Kenflesh i can't seen to get it to happen with the level cap turned off. and it only seemed to happen in multiplayer.
Kenflesh  [author] Sep 18 @ 5:58pm 
@JoLo A Tricky Guy
I tried, but Terraria doesn't have such a feature and I can't implement the same mechanics with Sentry, but you can cause chaos with the extra projectiles from each of them.
Kenflesh  [author] Sep 18 @ 5:56pm 
@Marblelight9681 @Beetah Ƹ̴Ӂ̴Ʒ
What level will be if you remove the max level cap?
JoLo A Tricky Guy Sep 17 @ 4:59am 
hey ya since there is "reduce minion slot requirement" could you add for a sentry slot too? it would be really fun for the sentry only run.
Marblelight9681 Sep 14 @ 3:56pm 
Im also having problems where items spawn with max level like i have a block of dirt that has max level its really weird
Beetah Ƹ̴Ӂ̴Ʒ Sep 12 @ 3:48pm 
is anybody else having a problem with weapons spawning at max level? I think it's a mod conflict somewhere but i can't seem to find it.
Kenflesh  [author] Sep 11 @ 12:59am 
@Rashiiii
Everything should work from the start, you just need the Pokemon to kill the mob, and in extreme cases, call the Pokemon from the hotbar, holding the item in your hand while it lies in the very top panel.
Kenflesh  [author] Sep 11 @ 12:57am 
If you do something not according to these principles, you will get a situation where you will need to violate several of them, and this can lead to unnecessary bugs or give something different from what people expected.