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The point is that there are a lot of variables, and there was a lot of text, so I just left the main text so that you could make basic settings, and the rest can be seen in the source code / asked in the discussions or comments. If you want to make such a detailed translation, I can take the time and write everything in more detail and more clearly, but this will take time and most likely redo what is already there. Therefore, if you want to do everything here and now, it is better to just leave it empty as if it does not need to be translated
The mod had a rebalance.
You kill an enemy, you get experience for it, you always need the same amount of experience, experience does not depend on the weapon, while you are going through the game the enemies become more difficult, and their number does not change, not counting the appearance of potions and a water candle. As a result, you can kill enemies with absolutely any weapon, getting the same level at all stages of progress in the same time, and due to the fact that you always need the same experience, you have no reason to take a new weapon saying "well, damn, here you need 10,000 experience and here 1000, I'll take the right one to improve it already"
So this is not a problem, it's a joy for you
I'm include something like this in this mod, and it works on abigails flower
@gtsolos2009
@KorvyWorvy
Try this mod, it may be helpful for you
https://steamcommunity.com/sharedfiles/filedetails/?id=3018279603&searchtext=minion
Thanks! I think magic storage ended up being the problem for me.
@KorvyWorvy
I understand that Abigail's flower is very strong, and you want to make it even better, so it's sad that the improvement does not work
But the improvement works, to get experience you need to kill at least one enemy by calling the flower from the quick access panel yourself
Just wait until this wonderful weapon can kill at least someone
And if it does not work, just reset the config, or look at other mods. Perhaps some mod breaks Abigail. But it works with the most popular mods, so I do not think that is the problem