Stellaris

Stellaris

32 ratings
Expanded Mining Drones
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Jun 29, 2022 @ 12:26pm
Oct 21, 2022 @ 12:04pm
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Expanded Mining Drones

Description
An expansion of vanilla-style content for the Ancient Mining Drones taken from my SciFi Series Tech mod.

Content
Currently includes:
  • One new single stage megastruture
  • One new multi stage megastruture
  • One new construction ship class
  • One new corvette section
  • Four new ship components
  • Unique event civic

All the techs require the Mining Drone Laser technology acquired from researching the mining drones.
The ship components progressively unlock their upgrade research when new ship sizes are unlocked.
And the Ore Grinder megastructure is unique to the empire that successfully defeats the base hub, however the technology can spread. The spread can go from subject to overlord, or from federation member to federation member. Making it possible for indirect access to the megastructure if an AI beats you to it.
The unique civic is awarded exclusively to the empire that destroys the ancient Ore Grinder, giving bonuses based on empire type.

Disclaimer
This mod is originally content ripped out of my primary mod, in a standalone fashion. Although this uses content from my SciFi Series Tech mod it also adds some new content which I couldn't justify including there.

Compatibility
This mod is entirely original content and should be compatible with almost everything except total overhauls.
28 Comments
Schishne Sep 13, 2024 @ 2:38pm 
Is there any way to mod this so you can have just the drones but for combat applications? Basically a new ship that is cheaper to make but of course weaker.
Vivo Feb 29, 2024 @ 2:13am 
I’m gonna try this in 3.11 cause this is super cool
Арт Мачес Feb 16, 2024 @ 9:00am 
3.10?
Robinxen  [author] Jun 26, 2023 @ 12:43am 
@Q13214 are you sure you consider the Construction Ship to be OP? I always felt like it wasn't enticing enough to use for Alloy generation. Usually by the time you get the tech to do that your planetary ones are far more productive for lower cost, the only advantage I thought it held was that it didn't use population, letting you free up workers, but then you had the problem of needing to spit out dozens of construction ships.
Q13214 Jun 23, 2023 @ 2:51pm 
the new construction ship does kind of ruin this for me. It is way too overpowered for alloy generation. other than that this would be DLC worthy content and I love it.
Sulafet Jan 12, 2023 @ 12:42pm 
I love this very much, a fairly simple mod with straightforward functionality that adds megastructures. Unlike gigas which is incredibly feature bloated
Robinxen  [author] Jan 8, 2023 @ 7:39am 
@jowe01 Let me know if you run into any problems or have any suggestions, I'll throw them in to the next update when it goes live.
jowe01 Jan 7, 2023 @ 10:50pm 
Thank you!
Robinxen  [author] Dec 25, 2022 @ 7:54pm 
@jowe01 It should still be in working order, the only notable hiccup will be some of the mining attachment options won't be available to Frigates. I've been holding off updating this mod because I'm still working on rebalancing the weapons of the main mod, but I might do this one separately just to clear up the version number.
jowe01 Dec 25, 2022 @ 7:51pm 
Does this still work with 3.6? Any experiences?