Stellaris

Stellaris

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Expanded Mining Drones
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29. čvn. 2022 v 12.26
21. říj. 2022 v 12.04
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Expanded Mining Drones

Popis
An expansion of vanilla-style content for the Ancient Mining Drones taken from my SciFi Series Tech mod.

Content
Currently includes:
  • One new single stage megastruture
  • One new multi stage megastruture
  • One new construction ship class
  • One new corvette section
  • Four new ship components
  • Unique event civic

All the techs require the Mining Drone Laser technology acquired from researching the mining drones.
The ship components progressively unlock their upgrade research when new ship sizes are unlocked.
And the Ore Grinder megastructure is unique to the empire that successfully defeats the base hub, however the technology can spread. The spread can go from subject to overlord, or from federation member to federation member. Making it possible for indirect access to the megastructure if an AI beats you to it.
The unique civic is awarded exclusively to the empire that destroys the ancient Ore Grinder, giving bonuses based on empire type.

Disclaimer
This mod is originally content ripped out of my primary mod, in a standalone fashion. Although this uses content from my SciFi Series Tech mod it also adds some new content which I couldn't justify including there.

Compatibility
This mod is entirely original content and should be compatible with almost everything except total overhauls.
Počet komentářů: 27
Vivo 29. úno. v 2.13 
I’m gonna try this in 3.11 cause this is super cool
Арт Мачес 16. úno. v 9.00 
3.10?
Robinxen  [autor] 26. čvn. 2023 v 0.43 
@Q13214 are you sure you consider the Construction Ship to be OP? I always felt like it wasn't enticing enough to use for Alloy generation. Usually by the time you get the tech to do that your planetary ones are far more productive for lower cost, the only advantage I thought it held was that it didn't use population, letting you free up workers, but then you had the problem of needing to spit out dozens of construction ships.
Q13214 23. čvn. 2023 v 14.51 
the new construction ship does kind of ruin this for me. It is way too overpowered for alloy generation. other than that this would be DLC worthy content and I love it.
David Sulafet 12. led. 2023 v 12.42 
I love this very much, a fairly simple mod with straightforward functionality that adds megastructures. Unlike gigas which is incredibly feature bloated
Robinxen  [autor] 8. led. 2023 v 7.39 
@jowe01 Let me know if you run into any problems or have any suggestions, I'll throw them in to the next update when it goes live.
jowe01 7. led. 2023 v 22.50 
Thank you!
Robinxen  [autor] 25. pro. 2022 v 19.54 
@jowe01 It should still be in working order, the only notable hiccup will be some of the mining attachment options won't be available to Frigates. I've been holding off updating this mod because I'm still working on rebalancing the weapons of the main mod, but I might do this one separately just to clear up the version number.
jowe01 25. pro. 2022 v 19.51 
Does this still work with 3.6? Any experiences?
Robinxen  [autor] 16. srp. 2022 v 9.21 
@Godofchaos I am considering moving the mining barge corvette section into its own ship class as an offshoot of constructors, allowing them to build mining stations as well as produce resources. As for the other mining ships, sadly I can't find a way to make them usable in multi-section ship classes, as the other sections will still be rendered as your graphical culture when you mix them together and they would be too powerful as a mere corvette section.