Stellaris

Stellaris

26 ratings
Restored Position Priorities
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
391.861 KB
Jun 26, 2022 @ 2:33pm
Apr 25 @ 1:43pm
18 Change Notes ( view )

Subscribe to download
Restored Position Priorities

Description
TL;DR: Buildings now sort themselves.

About
In previous versions of Stellaris, buildings automatically sorted themselves by type. For example, when you built a Research Lab, the new Research Lab automatically sorted itself next to other Research Labs. Your Research Labs would be next to your Research Labs, your Administrative Offices would be next to your Administrative Offices, and so on.

This mod restores that functionality.

Now whenever you construct a building, it'll automatically sort itself based on a pre-scripted hierarchy. You can see the pinned thread below for an explanation of how buildings organize themselves.

See the before and after screenshots in the image gallery for a visualization of how this works.

Compatibility
This mod overwrites the vanilla building files. Any mod that does the same will have compatibility issues. This mod should be loaded after vanilla enhancement mods like Starnet and before overhaul mods.

This mod only sorts vanilla buildings. Modded buildings will not reorganized unless the mod author sets position priorities for these modded buildings.

This mod sorta works mid-save. Existing buildings will not be reordered, but new buildings should follow the hierarchy defined in the game files.

You should be able to remove this mod mid-save without issue, but I make no guarantees.

Credits
I used the Ariphaos Unofficial Patch as a base. I believe he borrowed changes from Starnet for his mod, so credit goes to both mod authors. You do not need either of these mods to play this one.

The numbers shown on the building icons are from Tier Numbers: Buildings, which I highly recommend.

Anyone is welcome to use these file changes in their own mods. Credit is encouraged.
59 Comments
arieviloj Apr 26 @ 1:51pm 
Ah..i see...

"This mod sorta works mid-save. Existing buildings will not be reordered, but new buildings should follow the hierarchy defined in the game files."
arieviloj Apr 26 @ 10:55am 
it doesnt work on my end. Need a fresh new save?
LK Dec 31, 2023 @ 1:02pm 
I just wanted to let you know that it looks like the Resource Processing Center may not have a value assigned to it, or otherwise doesn't sort like other planetary unique buildings in my most recent games. Thank you for this lovely mod and for updating it. :)
Derek  [author] Dec 6, 2023 @ 12:03am 
Done. No guarantees it'll work this time next week, but we'll cross that bridge when we get there.
savadrin Dec 5, 2023 @ 3:16pm 
thank you so much! i also wish they'd stop with the tiny patches and space out larger improvement patches with more polish. sorry it's causing you trouble:(
Derek  [author] Dec 5, 2023 @ 2:47pm 
I was holding off until Paradox was done releasing tiny patches every week, but it looks like they're not gonna stop anytime soon. I'll update tonight.
savadrin Dec 4, 2023 @ 4:50pm 
any update yet?
Derek  [author] Nov 8, 2023 @ 3:15pm 
Astral Planes + 3.10 is dropping on 11/16. I'll be out of town that week, so you can expect an update to this mod around 11/22-ish.
savadrin Sep 15, 2023 @ 8:37am 
YAY!!!
Derek  [author] Sep 14, 2023 @ 11:22pm 
Updated for 3.9.