Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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FACTION: Farsight Enclaves
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699.313 MB
Jun 25, 2022 @ 12:34pm
Apr 30, 2024 @ 7:35pm
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FACTION: Farsight Enclaves

Description
Welcome to the Enclave, Commander
This mod introduces the Farsight Enclaves faction to Gladius Relics of War.

The Farsight Enclaves, known as the "Forbidden Zone" in the T'au Empire, are a series of heavily-fortified T'au colony worlds that are independent and indeed opposed to the rule of the T'au Empire and its Ethereals. They are ruled by the legendary Fire Caste Shas'O Vior'la Shovah Kais Mont'yr, known to the Imperium as Commander Farsight, and lie on the far side of the Damocles Gulf region of the Segmentum Ultima in the Eastern Fringe of the Milky Way Galaxy.

The warriors of the Farsight Enclaves are the most rebellious of the T’au, eschewing the assistance of the Ethereals and instead following the teachings of Commander Farsight – a legendary hero who left the T’au Empire to pursue his own goals.

The Farsight Enclaves are known for their mastery of close assault, using their battlesuits to great effect in mass drop assaults from Manta transports. On the tabletop, the Farsight Enclaves possess a Sept Tenet that opens up a new tactical avenue for your army, making your force surprisingly deadly in close quarters.


The Farsight Enclaves is single city T'au faction with mobile resources collectors that focus on close quarter battlesuit alpha strikes with strong hero support.

FACTION TRAITS
  • Aggressive Footing - infantry and monstrous creature units have +1 accuracy and -17% ranged damage reduction against adjacent enemies.
  • Collectivism - production bonus for identical buildings sharing the same tile. Penalty for different buildings sharing the same tile.
  • Seismic Fibrillator - increases acquisition rate of city tiles.
  • Manta Strike - Jet Pack Battlesuits start with fly and additional movement unit they make an attack.
  • Skyscape Architecture - allow an additional building to placed on each tile.
  • Blooded Through War - shaken or broken units using Bonding Knife Ritual become Fearless for 3 turns.
  • Counter Strike Cadre - +2 accuracy to disembarking units, embarked units heal 50% faster.
  • Retribution Cadre: increases unit size of Crisis +1, Bodyguard +1 and Stealth Suits +2. Also increases their cost.
  • Additional Missile Pods - gives Crisis Battlesuits, Crisis Bodyguard and Cadre Commander an additional Missile Pod weapon at the cost of one support system slot.
  • Distant Colonies: -10% research

Re-worked drone mechanics
I tried to minimise the amount of micromanaging necessary by making most drone abilities passive.
Shield Drones now provide +2 armour to all adjacent units.
Pulse Accelerator Drones now grant +1 pulse weapon range to all adjacent stationary units.
Stealth Drones now grant +17% range damage reduction to all adjacent units.

Drone controller now grants -5 cooldown reduction to drone summoning.

NEW UNITS
Extractor Drone - resource gathering unit.
  • Extractor Protocols: the drone is immobile and automatically gathers resource bonus from adjacent special resource feature. Gathering resources gives your city the resource feature's secondary resource bonus. This is the default state when drone is first deployed.
  • Prospector Protocols: drone stops gathering resources and becomes a mobile flyer.
Commnader Farsight
    Cadre Commander
      Shas'El Novastride- Demi-hero
      • Branched Nova Charge: allows this hero to use two Nova skills in one turn. Nova skills stack.
      • Unique
      Drone Harbinger - a vehicle that spawns guns drones.
      • Drone Network Controller: grants nearby drones +2 accuracy, stacks with Drone Controller.
      • Mobile Drone Factory: heals all adjacent drones by 4hp and add +1 to drone group size
      Gue'Vesa Auxiliaries
        Breachers
          Orca Drop Ship
            Crisis Bodyguard
              Popular Discussions View All (1)
              1
              Jun 6 @ 10:05am
              new base
              cherkan130
              204 Comments
              Ranger Dimitri Jun 6 @ 10:08am 
              I'll say this much, the mod is great. A neat alternative take on the T'au that isn't dealing with any Utopia BS that hamper's their ability to scale relative to other races. I wish the Story Quest was actually different in plot resolution compared to what regular T'au has, as it's only a bit different at first but seems to resolve in more or less the same way towards the end and feels out of character for your commander to just go along with an Etheral's plan when the Enclave's want nothing to do with them.
              Jammo Jun 3 @ 8:40pm 
              hey just wondering how do I get the Orca?
              colonel-mars May 25 @ 3:03am 
              Does this mod requires the dlc? Just making sure
              catkook May 20 @ 3:22pm 
              trying to load up the mod with no other mod, and going to create a new game
              i don't see the mod faction to play as

              i've tried uninstalling and re-installing the mod 2 times thus far, hasn't worked
              LivBFG Mar 23 @ 3:53am 
              This mod crashes the game whenever a Ghostkeel specifically from the Farsight faction dies.
              The Viral Divinity Mar 17 @ 10:26pm 
              Does this have Gladius+ compat? I know your other faction mod does.
              Shas'O'Shovah Jan 24 @ 11:17pm 
              Is there any chance we could get a version of this that's updated for the Callipygian Complete Overhauls?
              Lord Dominion Nov 2, 2024 @ 6:23pm 
              I cannot seem to access the faction in game setup. Does it perhaps have dependency with the Tau Empire DLC, or a specific load order? Thanks
              Foxassassin Oct 31, 2024 @ 11:32am 
              Tenshi, that's not a bug with the mod.

              The game got a random update a week ago and it's introduced severe bugs.

              Outside of that, Dex seems to be missing as they've been gone for some time with no replies. I hope for their well being.
              TenShi Oct 31, 2024 @ 7:56am 
              Hello, I wanted to report a bug, it happens that when a tyranid with the Heroes of Legends mod attacks a crisis (with the melee damage reduction module) the game crashes and an error appears about vectors and damage > 0 .