Total War: WARHAMMER III

Total War: WARHAMMER III

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Prop Joe Mods
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Description
Mods made by me. My cat helped.
Items (20)
High Resolution UI Improvements
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Resizes or adjusts the following UI screens: unit recruitment screen (for 1440p+) diplomacy screen lord/hero recruitment screens o...
Upgrade Units
Created by prop joe
Status Update: I don't have great plans with this mod since CA implemented the unit upgrading in the Champions of Chaos DLC. There are other mods that use that system instead and do the same thing. (That said this mod still works fine.) Allows you to upgra...
Change Starting Settlement, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see firs...
ADDvisor
Created by prop joe
This mod adds the Advisor as a hero to your faction when you start a new campaign, works with all factions. In MP only one of the human factions gets him, chosen at random. He can pick one of the Empire wizard lores at the start and another lore at level 1...
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
Created by prop joe
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command. List of DB keys and how to f...
Remember Deployment Formations, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Adds a way to save and load the army formation during deployment. Arrange your army and press the button to save it into a formati...
Semi-Random Start Positions
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Shuffles the start positions of the factions on the map when you click a button (see first screenshot) on new campaign start. It's...
Ogre Mercenaries From Prisoners
Created by prop joe
This mod give you a new post-battle option whenever you defeat an Ogre faction army in battle if it contains at least 1 Ogre infantry unit (gnoblars and cavalry don't count for this). This will give you 1 or 2 (random) units of Ogre Bulls into your army. S...
Regional Unit Rename
Created by prop joe
When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents. Th...
Execute External Lua File (Modding Tool)
Created by prop joe
Executes a Lua script ingame when you press F9, with the goal of assisting modders during script development. If you want to make script mods I highly recommend you use this mod when creating them. First you need to manually create the actual file the mod ...
Quick Spell Menu
Created by prop joe
“Engage tactical cogitators” - Balthasar Geltus, Imperial Navy How it works: When you hold down Ctrl and click the middle mouse button you enter the Quick Spell Menu mode: the time slows down, and spell and ability buttons get repositioned around the mouse...
Fully Randomized Start Positions
Created by prop joe
Shuffles the start positions of the factions on the map when you click a button (see first screenshot) on new campaign start. This is just a very quick edit of my Semi-Random Start Positions, the WH2 mod of this type by Ubermorgen is a lot more complex and...
WH3 Mod Manager
Created by prop joe
This is a mod manager for the Steam version of Warhammer 3 (as well as WH2, Three Kingdoms, Attila), and allows you to skip the WH3 Launcher, while adding features like filtering and presets. Especially useful for modders. You don't need to subscribe to or...
[OBSOLETE] Select Random Lord
Created by prop joe
NOW PART OF THE BASE GAME IN THE CHAOS DWARFS PATCH Adds a reroll button that selects a lord at random at the new campaign lord selection screen. It first makes a random roll for the race and then rolls for available lords for that race. Will automatically...
Expanded Electoral Machinations and Intrigue
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel. You can use Prestige an...
Empire Battle Wizard Regiments
Created by prop joe
“Battle Wizards are nothing more than weapons. They are rare, thank Sigmar, and they are more powerful than other Wizards. For our good and in respect to Sigmar’s Word, these foul creatures are kept locked in the bowels of their College buildings, only to ...
Map Painter: campaign map editing with www.nopeace.net
Created by prop joe
With this mod, you can edit region ownership using https://www.nopeace.net/ (made by IMRZ/Bombardier) and then load that edited map ingame when starting a new campaign. In the web application switch to Planner using the button in the bottom left. Make your...
Ruins Settling Cooldown
Created by prop joe
The mod applies a cooldown before the AI can colonize a razed settlement. This was very useful before the WH2 Beastmen rework, but I had people asking for it in WH3 as well. Only really enforces this on the AI, as a player you'll have to keep yourself hone...
Gentler Razing
Created by prop joe
"Furthermore, I consider that razing Carthage would require a lot of time. Like, a lot. It's a big city." — Cato the Censor (234–149 BC) This mod changes the way settlement razing works by making the raze action only remove 1 level from the settlement (if ...
Siege Sappers
Created by prop joe
This mods allows Dwarf Miners and Skaven Warp Grinders to destroy a section of the wall during the deployment phase of a siege assault battle, as a way to simulate their ability to mine under and destroy walls, something that was extensively used in histor...