Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ZE Artillery Ballistic Calculator
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Microcontrollers: Calculation, Microcontroller
Etiquetas: v1.10.9
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67.042 KB
4 JUN 2022 a las 18:31
11 ABR a las 13:36
14 notas sobre cambios ( ver )
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ZE Artillery Ballistic Calculator

Descripción
Calculates the turret rotation and elevation angle to hit a stationary target based on its GPS coordinates.
  • Calculates projectile trajectory for all types of mounted guns and rocket launchers.
  • Indirect (mortar) fire mode is available for rockets and cannons with shell projectiles.
  • Complete air drag correction, vehicle tilt correction, and wind correction for both direct and indirect trajectories.
  • Precise angles adjustment to compensate for weak pivots.
  • Limits for rotation and elevation angles for both robotic and velocity pivots.
  • Outputs projectile travel time and indicates if target is out of range or out of angle limits.
  • Minimum target distance for indirect fire mode is 100 meters.
  • Pivot turn speed is calibrated for default gear ratio 1:4. If you need to change their speed, i recommend to do it only with the corresponding slider in controller properties.
  • Set all target coordinates to 0 to reset the turret position.
  • Cannon orientation on vehicle spawn can be any, like forward, backward, left or right.

Designed to hit only stationary targets, has no tracking prediction logic, and requires a couple of seconds for pivots adjustment after every change of target coordinates. Any additional tracking controllers will be ineffective.

Demo example
Partially based on Inverse Ballistic Calculator by FN-20
117 comentarios
Michael 4 MAY a las 5:20 
It aint turning the rotation pivot it only turns up and down
Just-EmSee 3 MAY a las 7:14 
for some reason it seems to overshoot targets by about 50m
Uran_Wind  [autor] 11 ABR a las 13:36 
It works.
DerAtomherbst 11 ABR a las 13:30 
I cant seem to get this to work?
Kaffee_und_Teelover 10 ABR a las 5:26 
Hey just telling you I used this and credited you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3218232659
Re.Ey 7 MAR a las 1:28 
Not sure if this only happens to me but when I use the artillery cannon for it it just keeps "flicking".(Up/down)
1ue999 4 FEB a las 4:47 
oh shit. no i wont use it. ig ill use some stock ballistic formulas
1ue999 4 FEB a las 4:38 
(like removing wind correction, camera targeting (in the missile))
1ue999 4 FEB a las 4:37 
as i said, i will modify it.
Uran_Wind  [autor] 4 FEB a las 4:35 
This calculator is designed to aim cannons on vehicles, as in the demo example , not the missiles.