Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ZE Artillery Ballistic Calculator
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Microcontrollers: Calculation, Microcontroller
Tags: v1.10.9
File Size
Posted
Updated
67.042 KB
Jun 4, 2022 @ 6:31pm
Apr 11 @ 1:36pm
14 Change Notes ( view )
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ZE Artillery Ballistic Calculator

Description
Calculates the turret rotation and elevation angle to hit a stationary target based on its GPS coordinates.
  • Calculates projectile trajectory for all types of mounted guns and rocket launchers.
  • Indirect (mortar) fire mode is available for rockets and cannons with shell projectiles.
  • Complete air drag correction, vehicle tilt correction, and wind correction for both direct and indirect trajectories.
  • Precise angles adjustment to compensate for weak pivots.
  • Limits for rotation and elevation angles for both robotic and velocity pivots.
  • Outputs projectile travel time and indicates if target is out of range or out of angle limits.
  • Minimum target distance for indirect fire mode is 100 meters.
  • Pivot turn speed is calibrated for default gear ratio 1:4. If you need to change their speed, i recommend to do it only with the corresponding slider in controller properties.
  • Set all target coordinates to 0 to reset the turret position.
  • Cannon orientation on vehicle spawn can be any, like forward, backward, left or right.

Designed to hit only stationary targets, has no tracking prediction logic, and requires a couple of seconds for pivots adjustment after every change of target coordinates. Any additional tracking controllers will be ineffective.

Demo example
Partially based on Inverse Ballistic Calculator by FN-20
117 Comments
Michael May 4 @ 5:20am 
It aint turning the rotation pivot it only turns up and down
Just-EmSee May 3 @ 7:14am 
for some reason it seems to overshoot targets by about 50m
Uran_Wind  [author] Apr 11 @ 1:36pm 
It works.
DerAtomherbst Apr 11 @ 1:30pm 
I cant seem to get this to work?
Kaffee_und_Teelover Apr 10 @ 5:26am 
Hey just telling you I used this and credited you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3218232659
Re.Ey Mar 7 @ 1:28am 
Not sure if this only happens to me but when I use the artillery cannon for it it just keeps "flicking".(Up/down)
1ue999 Feb 4 @ 4:47am 
oh shit. no i wont use it. ig ill use some stock ballistic formulas
1ue999 Feb 4 @ 4:38am 
(like removing wind correction, camera targeting (in the missile))
1ue999 Feb 4 @ 4:37am 
as i said, i will modify it.
Uran_Wind  [author] Feb 4 @ 4:35am 
This calculator is designed to aim cannons on vehicles, as in the demo example , not the missiles.