Noita
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Noita Together Player bank - Updated
   
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May 31, 2022 @ 6:16pm
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Noita Together Player bank - Updated

Description
INSTRUCTIONS FOR USE:

- While the inventory menu can be viewed from anywhere in the world, in order to withdraw or store items you must be near the modified platform in the holy mountain, (which usually holds the health and spell refresh) as seen in the thumbnail.

- Drop items you wish to store onto the right pedestal, (it should glow green and tell you to drop items to store them if you're nearby) items successfully stored will appear in the menu at this point.

- Click on items in the menu you wish to withdraw from the inventory, then stand near/on the left pedestal and the item will be promptly deposited. Clicking on the item when not in a holy mountain (or close enough to a pedestal) will queue that item to be deposited on the pedestal of the next holy mountain you visit.

This is an updated version of Soler's standalone bank from Noita Together which can be found here . Uses the (as of posting this) up to date Noita Together's item bank, with the following key differences over the previous stand alone version:

- Alternate Gui
- Additional tabs for wands, spells, items
- More items are now storable (there are however still items that cannot be stored)
- Fixed sorting feature (held items still sort weird, but overall it works quite well)
- Correct wand sprite offsets when withdrawn from bank
- Spell and wand tabs have further filters for easier item retrieval
- Fixed wands with always cast spells gaining an additional slot each time they were deposited into the bank

I don't plan on adding anything else to this mod, so beyond bug support this mod will be left as is. I want to be very clear that a majority of this work came from either Soler's original standalone bank or from his Noita Together mod, all I did was modify the files so they would work in singleplayer, aswell as abit of fixing where needed.
Big thanks to Horscht for their help fixing some of the issues I wasn't able to fix myself, and of course Soler for making both mods in the first place!
27 Comments
Master NiX Aug 14, 2024 @ 1:41am 
Not sure if it's possible to fix.
But if you toss alchemist flask into bank, it turns into normal one with 100% value instead of 200% :(
Rib  [author] Jul 12, 2024 @ 11:37am 
@R2-B9
I see... I am not currently undertaking any new modding projects, but in the event I do (and learn how some of the more obscure chunks of Soler's inventory code work) I'll take it into consideration!
I know another modder (Copi) who managed to get a set of spells to store and retrieve a single wand from a different run working, but from what I know about it, it wasn't easy (and all the data had to be stuffed into a single line of code, something I'm not sure would transfer well for an inventory system with potentially hundreds of items).
R2-B9 Jul 11, 2024 @ 9:52pm 
I am looking for a mod that references the game "Escape from Tarkov". It would work as follows... Throughout the holy mountain, there would be a place where you could store spells or wands for the next match in case you died.

Would you be able to create this mod or something similar?
It would be awesome!
wynillo Jan 2, 2024 @ 10:14am 
Cant get it to work, dangit :(
Rib  [author] Dec 28, 2023 @ 5:51pm 
Shiii I forgot about this, from what I could see it looks like it saves your banks contents to your current save's directory in the file labeled "world_state.xml" as a lua global.

The section you'll want to copy and past from the old to new world_state.xml has its key as "NTBNK_STORE.wsQueue:string". Basically just copy everything in that key's value section verbatim and you should be good.

I'm not entirely sure if any of the other lua key values matter much but copying any data from the value sections from the old world_state.xml to the new one that start with NTBNK_STORE couldn't hurt...

MAKE SURE YOU DO NOT CHANGE ANYTHING OUTSIDE OF THE QUOTATIONS, doing so could at best make the bank unable to store items, and at worst make your world_state.xml unreadable to the game. Making a backup of this file before doing any of this is probably a good idea.
wynillo Dec 28, 2023 @ 1:49pm 
@Rib any news on the storing function? I would love it (bank gets reset on crash as well). Kinda screwed some runs. Would be awsome, thank you!
Master NiX Sep 10, 2023 @ 9:11am 
Thank you so much for this mod. I've been angry at the game for it breaking all the flasks in the world the moment they were reloaded, This is my way of making flasks stable. <3
AddieCat Aug 2, 2023 @ 3:08am 
Awesome, thank you very much! GL on your exams!
Rib  [author] Aug 1, 2023 @ 1:21pm 
@Yorae
While I did not have to adjust anything relating to the item storing functions when updating this to the latest version, I believe it is stored in the player.xml file in the save of your current run (the file path to your save file will differ depending on operating system.) I know it has to do some black magic to convert all stored items into a string. I'm currently finishing up exams atm, after I'm done I'll be able to take a closer look and see if I can find it for ya.
AddieCat Jul 31, 2023 @ 11:41pm 
Love the way this mod is implemented, but I'd really like the option to persist the "bank" storage between runs if I want to. I realize thats not necessarily the intended usecase, but if I wanted to manually copy the data between saves, what would I need to copy? Where does the bank save its items on my filesystem?