Ravenfield

Ravenfield

202 ratings
Stormtrooper maker
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Content Type: Mutators
File Size
Posted
Updated
34.177 KB
May 9, 2022 @ 3:32pm
May 11, 2022 @ 6:09pm
2 Change Notes ( view )

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Stormtrooper maker

Description
This mutator turns bots into highly trained stormtroopers.





behaviour("stormtroopermaker")

function stormtroopermaker:Awake()
GameEvents.onActorSpawn.AddListener(self, "OnActorSpawn")
self.divide=self.script.mutator.GetConfigurationRange("scalevalue")
self.newsp=self.script.mutator.GetConfigurationFloat("spread")
self.divide2=self.script.mutator.GetConfigurationRange("scalevalue2")
self.newsp2=self.script.mutator.GetConfigurationFloat("spread2")
end

function stormtroopermaker:OnActorSpawn(actor)
if actor.isBot then
if actor.team==Player.enemyTeam then
for i=1,#actor.weaponSlots do
if actor.weaponSlots.baseSpread==0 then
actor.weaponSlots.baseSpread=self.newsp
end
actor.weaponSlots.baseSpread=actor.weaponSlots.baseSpread*self.divide
actor.weaponSlots.followupSpread.maxSpreadAim=actor.weaponSlots.followupSpread.maxSpreadAim*self.divide
actor.weaponSlots.followupSpread.maxSpreadHip=actor.weaponSlots.followupSpread.maxSpreadHip*self.divide
actor.weaponSlots.followupSpread.spreadGain=actor.weaponSlots.followupSpread.spreadGain*self.divide
end
else
for i=1,#actor.weaponSlots do
if actor.weaponSlots.baseSpread==0 then
actor.weaponSlots.baseSpread=self.newsp2
end
actor.weaponSlots.baseSpread=actor.weaponSlots.baseSpread*self.divide
actor.weaponSlots.followupSpread.maxSpreadAim=actor.weaponSlots.followupSpread.maxSpreadAim*self.divide2
actor.weaponSlots.followupSpread.maxSpreadHip=actor.weaponSlots.followupSpread.maxSpreadHip*self.divide2
actor.weaponSlots.followupSpread.spreadGain=actor.weaponSlots.followupSpread.spreadGain*self.divide2
end
end
end
end
83 Comments
TAB_SILENCE Aug 29 @ 11:36am 
So I usually have to set this to like super high.
The only gun I've noticed to have majorly been affected is the Extas AK74
TitanVDK Aug 4 @ 11:16am 
I am playing as Raven in spec ops and it's not working.
TAB_SILENCE Aug 1 @ 11:21am 
Finally, I can play Spec Ops mode and feel cool
SirGreen Jul 3 @ 8:53am 
highly trained lol
Desert Rat Apr 20 @ 9:26am 
This doesn't seem to work?
jango bett Dec 6, 2024 @ 9:26pm 
played without it for a while and it made me realize how terrible this game is without mods
Sgt. John Helldiver Oct 19, 2024 @ 3:52am 
@RAGE their weapon dispersion IS their accuracy. AI will always be pointing directly at you when shooting at you in games, and making their weapons more or less accurate is how developers tweak their "aiming" accuracy. It's extremely tricky and frankly impractical to code some kind of system that makes them genuinely not aim their weapon at you correctly when you could just lower their bullet accuracy to simulate it.
Mihaly A Shilage Sep 23, 2024 @ 7:42am 
if im correct @Hijong park the difference between the two is that accuracy is merely editing the ai's chance of hitting. whilst the weapon dispersion value increases/decreases the value or chance that the weapon will land a hit on a selected target. weather it be an actor. a target or both
Hijong park  [author] Jul 5, 2024 @ 3:06pm 
The friendly team is based on your selected team before starting the game.
Karl Jul 4, 2024 @ 2:04pm 
So, do make my Allies more skillfull than the enemy, Do i have to change spread scale of "Friendly"? I was a little confused of which team am i choosing that one of them have more advantage