RimWorld

RimWorld

50 ratings
Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon
   
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Mod, 1.3, 1.4, 1.5
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930.190 KB
May 5, 2022 @ 9:49am
Mar 28 @ 5:15am
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Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon

Description
This mod is an addon to Vanilla Chemfuel Expanded. It adds a gizmo to the Deepchem refinery which allows you to swap between the normal 1 Deepchem to 3 Chemfuel process, and a new process that changes Deepchem into Neutroamine somewhat inefficiently (power and resource-wise).

My thoughts on balancing this and how efficient it is are as follows:

Typical Deepchem node has between 6-6.6k Deepchem in it, and my goal was to allow a single Deepchem node to generate approximately 200 Neutroamine over at least two in-game days.

A single refinery will consume 750 Deepchem, and generate 25 Neutroamine every 6 hours. Totaling a potential 3,000 Deepchem consumed and 100 Neutroamine produced per day.


Additional Balance Notes:

A single Deepchem tank holds 1500 Deepchem, which is what a single Deepchem refinery can consume in half a day if making Neutroamine.

A single refinery will outpace a single Deepchem pumpjack (which generates 1 Deepchem per second or 1,000 Deepchem per day).

4/30/2023 Added Combat Extended patch:

Added recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete.

5/6/2023 Added support for Vanilla Races Expanded - Android:

The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected.
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Potential Enhancements:
If I ever learn C# I'll add in Mod Options to allow easy tweaking of the processing time and costs.

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If you have any comments or suggestions please feel free to share them in the comments and I'll do my best.
22 Comments
csc001 May 1 @ 2:18am 
Light and powerful addition, great mod, thanks to the author!
Broms  [author] Apr 23 @ 10:25am 
I'm a fan of solving problems with electricity, just making it expensive to do so (Oxygen Not Included does this often). Glad you're enjoying the mod.
Yekaterinnani Apr 22 @ 3:21pm 
thank you very much for the mod, I used to think that adding a mod that makes vanilla uncraftable things craftable was unbalanced but playing on "New utopia" from Vanilla Races Android, I started to suffer... haha
Broms  [author] Feb 13 @ 4:35am 
Sorry I've got no appreciable art skills, that'll have to be done by someone else.
Artemis the avali Feb 12 @ 5:34pm 
we need deep chem trucks with vehicle framework just take a mule and stick a deep chem tank on the back of it
Yolsos Jul 31, 2023 @ 9:58am 
Phenomenal work!
Broms  [author] May 9, 2023 @ 4:19am 
Yes in the xml file, no mod options unfortunately since this just a single xml file mod.
kurt May 8, 2023 @ 10:12pm 
is there a way to manually change the values for neutroamine crafting?
Broms  [author] May 6, 2023 @ 7:13am 
5/6/2023 Added support for Vanilla Races Expanded - Android:

The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected.
Broms  [author] May 4, 2023 @ 5:33am 
I have a patch ready to go for the upcoming Vanilla Races Expanded - Androids. It will allow the Deepchem Refinery to output Neutroamine directly to the new Neutroamine pipe system in that mod. I'll update this mod once that mod releases.