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Aksum, Himyar & Tanukhids (and also Sclaveni, Venedi, Anteans & some other things) don't have special mechanics because its scripts are not loading, as game engine try to load Lucky Nations script first as it is programmed to do, and because it is broken, game engine stops loading further scripts.
That's the reason it is better to load custom scripts at the end of the file lol.
I think you should update your mods to modify the script load order and put Lucky Nations at the end, at least until we find a fix, to avoid breaking game core mechanics (oh, and BTW don't forget to call Lucky_Nations_Initializer(); at the end of function start_game_all_factions() in campaigns/main_attila/att_start.lua file lol).
BTW, you store "LUCKY_NATIONS_ENABLED" boolean in the save game but you forgot to read it when you load a game, like in the original script.
I will text you if I find a fix.
Cheers!
Without those changes it is impossible that it works.
And even with those changes it is not even working for me.
And even more, I have been testing MK 1212 and it doesn't work there either lol.
I don't know the cause, probably listeners are not ready yet at the start of the game or something like that. I will keep researching
require("luckynations/main");
At the end of file campaigns/main_attila/scripting.lua, ¿right?