Total War: WARHAMMER III

Total War: WARHAMMER III

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DoC improvements: Recruit Defeated Daemon Prince Bosses
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Apr 28, 2022 @ 9:15am
Nov 22, 2022 @ 8:22am
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DoC improvements: Recruit Defeated Daemon Prince Bosses

Description
Update: IE and weapons now work

What it does:
When playing as the daemons of chaos (the daemon prince) faction, allows the player to recruit the four boss daemon princes as legendary lords after they have been beaten in their survival battle (in immortal empires they are just given immediately for those that want to play with them in that). Each lord comes fully customisable just like the normal daemon prince, except they are limited to the body parts of their respective god and undivided pieces.

The aim of this mod is to give the daemon prince faction a few more special lords that can somewhat play into the versatile roster of units, with armies that can be built somewhere between the completely flexible undivided prince and the mono-god greater daemons

Balance:
A few adjustments had to be made to the Bosses to get them in line with other CA lords:
- Health reduced to match the base deamon prince's. This will make the survival battles a bit easier
- Each has an innate trait, considerably buffing mortal chaos units. This will make the survival battles a bit harder
- Gives each daemon prince skills, notably the red, blue and combat yellow skills of their greater daemon kin. Plus a small legendary lord style top line with the lesser daemon lord's locus abilities. This will have no effect on survival battles as they don't come levelled
Let me know what you think, I've left almost everything else as CA put them, maybe leaving them a bit on the weaker side. I'll probably make a submod to use the old health if desired.

Compatibility:
Overall shouldn't be too bad, may conflict with mods that change the armoury sets
Doesn't work with the Daniel painter mod
Modder info: this mod datacores the armory_item_category_set_to_agent_subtype_junctions_tables
Save game Compatibility: will work fine but you will have to redo completed realms to get the lords

Known Issues:
The default weapons of the princes that are picked by the game have changed, will change the prince's stats in survival battles a tiny bit but is a small price to pay for weapon switching
All the princes have access to a tzeentch arm. CA gave them that for some unknown reason and I can't justify datacoring another table to remove it for neatness. So for those curious why they have it i'm just as confused as you.
Animations don't change in the character details screen. Don't worry, it all works fine in campaign and battles.
If you are playing as a different faction then completing a realm will still give the lords to the daemon prince's faction. More of a feature than a bug, if you don't want this to happen just switch off the mod when playing as other factions.

Optional Adjustments:
Add lords immediately: https://steamcommunity.com/sharedfiles/filedetails/?id=2801005757

Change the four recruited daemon prince's base stats to match Daniels new stats: https://steamcommunity.com/sharedfiles/filedetails/?id=2814260281

84 Comments
Zetsuji Feb 18 @ 5:55am 
Bro the mod is 2.5 years old
Dr. Mike Jan 30 @ 7:01pm 
I can't seem to customized the four daemon princes, have any idea how to fix it or
rescator78 Jan 22 @ 2:44pm 
does it play with 6.0 ?
Naustghoul Jul 23, 2024 @ 8:15pm 
Addendum Addendum: ALSO found out that if all the lords from this pack are recruited, it opens up recruitment of the LLs that you have banked from:

https://steamcommunity.com/workshop/filedetails/?id=2854819509

... Now whether of not they are still there if one of these lords eats it in battle, that I have not tested.
Naustghoul Jul 21, 2024 @ 7:04am 
Addendum: I found a wacky work around that seems appropo. If you make an army with one of the lords from this pack and give them a unit to run around with when you find a fight...

...sacrifice the leader in combat.

Do not get me wrong, you can win the combat with another army, retreat with the one unit, whatever. AS LONG AS THE ORIGINAL ARMY THAT A LL FROM THIS PACK SURVIVES WITHOUT THE LL LEADING IT you get to assign a new leader. That means you can get one of the LLs you have been banking, but not using since this mod seems to block their recruitment.
Naustghoul Jul 20, 2024 @ 1:50pm 
Anyone know if this blocks the recruitment of fallen legendary lords ala:

https://steamcommunity.com/workshop/filedetails/?id=2854819509

I get the dilemma of taking in the refuges and any LL or LH, the notification that they are available for recruitment, but never have them show up in the LL listing. Just the four lords from this mod.
Echo Feb 24, 2024 @ 8:22am 
This would've been a great addition to a DoC campaign.
SerratedSaturn Dec 22, 2023 @ 1:19pm 
Will this ever be updated?
Karn Dec 5, 2023 @ 12:04pm 
does anyone still work on this mod?
Virgils'Shadow Oct 14, 2023 @ 2:18pm 
Not sure if this mode is still running, the models for my campaign are not working. In battle the lord is carrying a flag and an empire shield. On campaign they look like Ulrika, vampire hero for empire/Kislev. Aside from visuals it seems to work just fine though. Love the mod but the image is discouraging. Any chance for update?