Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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GRANDES MENACES.pack
   
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2022 年 4 月 28 日 上午 12:14
2023 年 8 月 7 日 下午 1:13
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GRANDES MENACES.pack

描述
FR

Grandes Menaces

- Meilleur ia pour Rome
- IA de L’empire Séleucide est améliorée est sera difficile à battre (il n'a plus de révolte des satrapies).
- IA des Nomades est très agressif.
- IA Celtes très agressive entre elles

Invasions

pour la grande campagne, Empire divisé et imperator Auguste

Différents évents accompagne la compagne. Les factions des évents ont le mod hordes est ne souffre plus d'usure si elles n'ont plus de colonie.

- Les évents d’invasions commence a partir du tour 20 de manière aléatoire et se répéteront régulièrement dans la campagne ( invasion Cimbres en Gaule, nomades en Asie Central, pirates en mer Méditerranée, Mer Noire et océan atlantique/indien, invasion de nomades du désert).
- La révolte des gladiateurs a lieu à tour 50 et une seconde tour 100 (révolte d’esclave en Italie)
-Invasion Empire Kouchan

-Invasion Nomade dans la campagne imperator Auguste et Empire divisé


plus d'events à venir...




EN

For
Big Threats



invasions

for the great campaign, Empire divided and Imperator Augustus

Different events accompany the campaign. Vent factions have the hordes mod and no longer suffer attrition if they have no settlements.

- The invasion events start from turn 20 randomly and will be repeated regularly in the campaign (Cimbri invasion in Gaul, nomads in Central Asia, pirates in the Mediterranean Sea, nomads desert invasion).
- The gladiator revolt takes place at turn 50 and a second turn 100 (slave revolt in Italy)
- Kouchan invasion

-Nomadic Invasion in Imperator Augustus and Empire Divided Campaign

more events to come...
31 条留言
Warriordude 2022 年 5 月 14 日 下午 2:02 
I don't think this works with overhaul mods like Para Bellum, Brexiteer overhaul, DEI, Rome 2 Realism 4 because those Overhauls change TPY, just played a campaign with Par Bellum and turn 24 or 25 their was no invasions. I suspect that's why this mod doesn't work because of the TPY?
oujosh29 2022 年 5 月 11 日 下午 10:31 
The mods I used that effect the AI is more income for AI, less upkeep for AI, stronger garrisons, all diplomatic options, and no AI agents. I've tested aggressive mods without any other mods active so I don't think it's a mod conflict. For example, I'm trying your mod right now as Sparta. Every couple turns someone declares war on me but no one has made any aggressive moves. I declared war on rome and they besieged my city, then next turn broke the seige and left.
Thanos_Ball  [作者] 2022 年 5 月 11 日 下午 9:43 
thank you, I have never seen this problem in my games, did you use another mod likely to affect the ai?
oujosh29 2022 年 5 月 11 日 下午 4:56 
The idea of your mod is awesome, quick question though. The AI is declaring war on me but they aren't doing anything. That includes Rome and Seleucids. Even when Rome outnumbers me 4 to 1 they'll park outside a town and just sit there. Most of the time they'll retreat when I go on the attack. I've found this to be a thing for all the aggressive AIs I've tried. Any chance you might know what tables to change for that?
Thanos_Ball  [作者] 2022 年 5 月 9 日 上午 5:36 
update : Nomadic Invasion in Imperator Augustus and Empire Divided Campaign and better ia for Rome
Warriordude 2022 年 5 月 4 日 下午 1:27 
Ok thanks.
Thanos_Ball  [作者] 2022 年 5 月 4 日 上午 3:07 
it occurs from turn 20-25 randomly, which means that the first invasion can happen on turn 30. But it is possible that the events are incompatible with other mods.
Warriordude 2022 年 5 月 4 日 上午 1:50 
I tried this was an Overhaul mod called The Brexiteer Overhaul mod, it changed turns per year, that might be the issue? was going to try it with Rome 2 Realism 3 mod, not sure it would work with that?
Warriordude 2022 年 5 月 4 日 上午 1:45 
Do the invasion events happen on year 20? or turn 20?
Warriordude 2022 年 5 月 3 日 下午 11:26 
Sounds good.