Project Zomboid

Project Zomboid

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SpiffUI - Inventory
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25 kwietnia 2022 o 18:36
23 lipca 2023 o 12:47
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SpiffUI - Inventory

Opis
Supports B41+. Works in Multiplayer
A new save is not required


About SpiffUI

SpiffUI (pronounced "Spiffy") is an attempt to make the Project Zomboid in-game UI more player-friendly. The UI currently acts like a windowing system overtop a video game; similar in behavior to the Openbox/Fluxbox windowing system for a Linux Desktop. This works as the complexity of the game warrants this, but with little tweaks it can be so much better.

About SpiffUI - Inventory

The goal of this mod is to change the default behavior of the Loot and Player Inventories in how they are displayed. The Inventory/Loot Panel rules should make sense in normal usage, but may take a small adjustment to your playstyle. Try it for yourself and let me know what you think!

Features
  • Dedicated Equipment Button, shows only equipped items
  • Buttons for combined inventories.
  • The Inventory and Loot panels are hidden until the player triggers an interaction.
  • The Inventory is now bound to the "Tab" key by default. Pressing Tab will open/close both the inventory and loot panels for the player. The panels cannot be closed when open in this way until you press the key again.
  • Bringing the mouse to the top of the screen will show the inventory or loot panel allowing easy access; you can freely switch between which panel is open by moving the mouse. The panel is automatically hidden after losing mouse focus.
  • Panels are no longer able to be resized horizontally or moved around. They are instead locked to the top of the screen in the default location, and can only be resized vertically. The "Close", "Info", "Collapse", and "Pin" buttons are also hidden.
  • Clicking on a world container will show the loot panel and lock it open until the window is interacted with, an external mouse click, or if you walk away changing the loot panel to a blank floor.
  • Option to Hide the "Inventory" button in the left panel. (I know the keybind, I don't need it)

Update v7 -- 07/23/2023
Please see SpiffUI - Inventory v7 -- Release Notes for information on the latest updates!

Controllers
If playing with a controller the new behavior will not apply and the inventory will behave like Vanilla.

SpiffUI Configuration

ModOptions is required for futher configuration, but the mod will function without.
If ModOptions is installed (Recommended) SpiffUI will appear as a category. This is intended to have common configuration across all of SpiffUI, as well as tools to help configure the game to SpiffUI recommendations.

NOTE: I HIGHLY recommend that you run both the "Set SpiffUI Recommended Keybinds" and "Run All SpiffUI Resets" after you first install and start the game!

Known Issues
  • The Dialog Box shown for the SpiffUI options will trigger the game to be unpaused if in-game.
  • Controllers do not gain focus to the Settings Dialog; please use a mouse for now.
  • Initiating a splitscreen game does not move Player 1's Inventory/Loot panels. This is vanilla behavior, but complicates things as you cannot move these panels with this mod.

Compatibility
Alternative Inventory Rendering - Fully compatible and highly recommended!
Reorder Containers - Backpack Orders - Fully Compatible!
Equipment UI - Tarkov Style Interface - Fully Compatible!
InventoryTetris - Fully Compatible and recommended!!!!!

Translations
If you would like to contribute a translation, please submit a pull request on GitHub![github.com] I will happily give credit!

Icons are from: Zombie UI Pack by Osmic[opengameart.org]

Workshop ID: 2799848602
Mod ID: SpiffUI-Inv
Popularne dyskusje Zobacz wszystkie (9)
40
18 października 2024 o 0:30
BUG REPORTS
RagingLoony
17
17 listopada 2023 o 18:58
SpiffUI - Inventory v7 -- Release Notes
dhert
3
5 października 2023 o 19:52
SpiffUI - Inventory v6 -- Release Notes and Discussion
dhert
Komentarzy: 169
Kaoeutsu 27 lutego o 4:20 
are there any estimate release date for the new B42 mod? love your work!!
silosolis 30 stycznia o 12:49 
anyone have the issue of drag and drop error?
Dude_47 25 stycznia o 13:22 
Great mod, but one things annoys me.

Will the bug with Loot, Corpse ane Equipment containers duplicating itself each time my character dies following creation of a new one will be fixed?

https://i.imgur.com/fHqI6WI.jpeg

I saw it was mentioned earlier in the comment section and bug reports topic.

Thanks!
Rex87 20 stycznia o 18:32 
any info when SpiffUI for B42 will be released? lots of other mods were already updated meanwhile SpiffUI still didn't got updated, there's also no info about progress of it so I'm wondering because default UI is just so damn bad, so much stuff really annoys me, like the fact that you can't lock it in place, you move it and it's there permanently, or resize on accident, and pin and close buttons can't be hidden in Vanilla.

Spiff Inventory is just perfect mod with features that should be vanilla so I'm really hoping this mod will not get abandoned.
Coven of Owls 17 stycznia o 2:42 
I KEEP PRESSING TAB IN B42 AND NOTHING HAPPENS *cries* Hope you're doing well! This is one of my must have mods, so I hope it gets updated <3
Rex87 22 grudnia 2024 o 9:58 
while this mod is updated to B42 I wanna suggest 2 features that I think should be a option, which is ability to disable cursor hover openning the inventory and loot tabs, I personally much prefer hotkey because I get much more control and panning the camera doesn't accidentally open the inventory tabs.

I have already editted this mod in B41 to work like this but because I'm not a Lua expert idk how to also fix one thing which bothers me a lot, and it's clicking on containers, I wish it did both open container inventory tab and player inventory at the same time, because then I have to press inventory hotkey to show inventory and then again to finally hide both.

2 things that would be nice quality of life changes.
Legend 19 grudnia 2024 o 11:06 
any ETA on when that mod will come out?
dhert  [autor] 18 grudnia 2024 o 18:15 
There will not be an update to this mod specifically. Instead, this is being merged into a single "SpiffUI" mod for B42+, which will contain all current and future SpiffUI modules. Each specific module will still be able to be enabled/disabled at will, and overall nothing will change other than having just one SpiffUI mod instead of many.
This is being done as the SpiffUI code has become fragmented in B41, and it's somewhat difficult to keep track of everything. Merging it all into one will help me maintain this project even further.
I'm currently working on the B42 update, and a new mod page will be live when it's ready.
OwOstrich 18 grudnia 2024 o 17:41 
b42 unstable update?
xXRetardexterminatorXx 8 września 2024 o 19:11 
mod broke after i switched to double size textures