Total War: WARHAMMER III

Total War: WARHAMMER III

358 ratings
Inquisitor's More Ogres!
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Tags: mod
File Size
Posted
Updated
109.711 MB
Apr 24, 2022 @ 6:02pm
Aug 23, 2024 @ 7:54pm
21 Change Notes ( view )

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Inquisitor's More Ogres!

Description
Overview
Adds 5 new units for all Ogres factions and 1 new skill for Hunter hero.

Features
Boomguts -- Ogre Shelter



Gatebusters -- Bestest Weapon Pile



Mountainblaster -- Boulder Fields



Blood Vultures -- Feast Yurt & Mournfang Lair



Feral Mammoth -- Giant Pens






New skill for Hunter heroes -- Vulture Tamer
level 1:
- recruit cost reduction for blood vultures in army
- upkeep reduction for blood vultures in army
- morale increase for blood vultures in army

level 2:
- Buffed level 1 effects for
- Blood Vulture call ability (2 uses) for Hunter



All units are affected by skills and tech.


Compatibility
Should work fine with everything.

Save game compatible.


Credits
- blackoutsider for setting up the cannon on the Mountainblaster
- dilaguna for animation help with the Mountainblaster and Gatebusters
- Khamar for the new units cards for the Feral Mammoth, Blood Vultures and Gatebusters
- The fine people at the Modding Den who helped me name a few of these guys


Check out my workshop here.


If you wanna drop a tip and support my work, check out my Patreon[www.patreon.com] or PayPal[paypal.me].
Popular Discussions View All (1)
0
Feb 23, 2024 @ 6:33pm
Did Blood Vulture supposed to have rampage?
BluebirdSialis
96 Comments
Lee Perry Apr 16 @ 7:37pm 
Update this great mod please
Ītzpāpālōtl Apr 12 @ 2:07pm 
this very much needs an update
Big Bad Wolf Apr 9 @ 3:18am 
You might need to update the mod. The Mountainblaster looks more mutated and deformed than Grandpa Nurgle's left nutsicle. Thanks for your mod and your efforts!
Sin Apr 8 @ 9:44pm 
Update pretty please? :luv:
Mumm-Ra Mar 30 @ 2:39pm 
update please
AceuvSprays Jan 1 @ 9:35pm 
I think there's some severe graphical issues with the Mountainblaster, the cannon became disconnected and was floating about 100 feet in the air and severely glitching while the unit was idle animating.
Oz Dec 12, 2024 @ 11:17pm 
Keeping the summon ability for the Ogre Hunter would be nice. I haven't been able to look too thoroughly at the new update but I know the blood vultures were made official.
The_Inquisitor  [author] Dec 12, 2024 @ 10:48pm 
@all
This mod might take a little while to update. I have some new units planned to replace the Blood Vultures (since they've been added by the DLC now).
bladeofxp Nov 5, 2024 @ 11:03am 
Hi, love the new unit additions, but I just wanted to say that the Blood Vultures likely have ~20 less Morale than they should. They appear to be a direct copy of Carrion, which is fine (Ogres could use a little air presence, I think), but Carrion are undead, which tend to get a rather large morale penalty compared to mortal units. I say ~20 less morale in this case because of the comparison between Drycha's Cave Bats and the Fell Bats of the Vampires - same stats besides morale.

I get that Hunters can provide that bonus with their new skill, but I would personally prefer to see their baseline leadership be roughly where it should be, and for the skill to instead provide a more modest Morale buff. (Also, I think that the Hunter skill might not actually work? Just going off of the tables, it's currently set as general_to_force_own, which only functions on Lords, where it should probably be character_to_force_own, which functions for Lords and Heroes alike).
Nicious Oct 27, 2024 @ 5:35pm 
I strongly feel like Gatebusters need more buff. They are not really competitive with other bulls of the same tier