Total War: WARHAMMER III

Total War: WARHAMMER III

349 ratings
Home Region Movement Bonus +40%
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Tags: mod
File Size
Posted
Updated
1.054 MB
Apr 21, 2022 @ 11:29am
Oct 18, 2024 @ 1:32am
15 Change Notes ( view )

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Home Region Movement Bonus +40%

Description
What does it do?
Increases campaign movement range for armies in their own regions by 40%.
Works for both Player and AI.

Compatibility
Should be compatible with most mods (as long as they don't change the same things as this mod) and with ongoing campaigns.

Other
You can find this same mod but with different ranges!
Small range: +10% variant
Medium range: +25% variant

If you'd like to test the betas or just support what I do, you can do so below <3

[www.patreon.com]
[www.paypal.com]
92 Comments
SpiralRazor Aug 5 @ 9:44am 
@Anduin Cant you do the same thing with fully built roads and going to the edge of your territory? In any case, i think its only an issue in dense areas.

A very interesting mod may be Buildings that effect *enemy* movement range, including the player, when you enter their territory. Like say for empire Outrider Harrassers or for skaven it could be ambushers or traps forcing slower movement...etc etc.
Anduin Jun 20 @ 8:06pm 
I second Violen's suggestion. The problem is that if you start your turn inside your territory, your enhanced movement range can extend deep into enemy territory. This can let the player instantly hop from one settlement to another.

The goal of this mod, I presume, is to make it so that enemies cannot hit your settlements and run away from battle. Having reduced movement speed in enemy territory instead of increased movement speed in your territory accomplishes that without letting players frog hop from one settlement to another.
Violen May 22 @ 8:49am 
This works well enough for game balance When you also delete the March stance. No more Running away and getting free Raze/sacks, for you or the AI.
Violen Apr 16 @ 7:51pm 
I guess this is OK. Really its quite cheaty to have such an ability. I just want a mod that causes everyone to move 40% *slower* in hostile territory.
maverick91141 Mar 14 @ 7:20pm 
Needs a stronger version
eUndun Jan 14 @ 10:55am 
@Drakken , so you to have strange thing thet your lords has hard cap on movement range, like for me it was max 213 for ku gath, no mater what skills i gave him or what heroes/items it never goes more then 213 even in march stance
Drakken Jan 8 @ 3:21pm 
@devon752

I have noted that your movement mods when combined with SFO's +/- movement settings makes armies unable to get any bonus in march stance. Strangely enough Solo Lords still get their bonus to march stance. Only armies with units suffer this bug? It is bizarre.

Do you think it is because a lot of stances have gone to actual whole number movement values instead of percentages?
Crimson ReapeR Dec 15, 2024 @ 9:14am 
yeah pretty sure it still works
드로우달스 Dec 14, 2024 @ 7:52pm 
It works fine as of patch 6.0.
Hear me roar! Dec 13, 2024 @ 4:20am 
update please for 6.0 thanks