RimWorld

RimWorld

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Mud's Tribal Apparel
   
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Mod, 1.3, 1.4, 1.5
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381.760 KB
Apr 19, 2022 @ 2:34am
Apr 15, 2024 @ 11:18pm
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Mud's Tribal Apparel

Description
1.5 compatible! Now finally allows fabrics as well as leathers so you can have your hyperweave/devilstrand fur cloaks!

This mod adds new Neolithic apparel to the game in the form of Tribal Capes, Cloaks and Fur Cloaks to help your cavemen survive in harsher environments. Equivalents of Dusters, Parkas and Jackets, with slightly worse insulation but cheaper and faster to make with no tech requirements. Cloaks and Fur cloaks also protect the legs and the cur cloaks also have higher armour than Parkas for reasons.

I've finally added the ability to use cloth as well as leathers for the apparel, I had the idea that they should only use leathers to make it a bit more of a challenge and "cloth fur cloak" seemed a little silly but I guess people can always just stick to using leathers only if they feel its immersion breaking for their runs and it lets others do it how they want. Especially handy for very low wildlife biomes where leathers can be hard to come by! Huge thanks to Jeriko06 who made a version of this mod a while back that allowed fabrics :)

Kid versions of the apparel coming once I figure out how to do that soon!

Art commissioned from Argón from the Rimworld modding discord.

Feel free to use any part of this mod for anything, just make sure you credit Argón for the art assets.
79 Comments
Mud  [author] Jun 11 @ 4:48pm 
Will update in the next week or so, might look at a little re balance and adding tech requirements for other mod compatibility.
@dizzy - When I was designing them I tried to balance them as slightly worse stats versions of modern tech parkas, dusters etc, with the one advantage being that you can make some of the cold-wear out of more durable and defensive materials and hides, I'll take a look and see if I got any values wrong but they shouldn't be any better than standard clothing
SFH May 29 @ 4:43am 
Does this works with CE?
KiTA Mar 7 @ 10:39pm 
@Futstub
This mod patches this and many other mods for tribal starts:
https://steamcommunity.com/sharedfiles/filedetails/?id=3080282352

@Dizzy Ioeuy
What's OP about them?
Futstub Feb 22 @ 3:19am 
No tech requirements really sucks for tribal starts... :/
Dizzy Ioeuy Jan 2 @ 12:03am 
Gonna have to fix my personal copy of this mod: these are OP compared to the cape and other clothes in the core game. Why do modders make things so unbalanced?
Arthur GC Aug 7, 2024 @ 6:32am 
If not too complicated, would it be possible to add a toggle in the mod settings page to disable the usage of cloth/fabrics as material, allowing only leathers?

Great mod, thanks!
Zanklev™ Jul 1, 2024 @ 1:01am 
Does this work with CE?
Darkon Apr 16, 2024 @ 12:22pm 
Beautiful! Thank you very much!
Mud  [author] Apr 15, 2024 @ 11:25pm 
Updated to 1.5 and finally allows fabrics! Kids update coming soon!
Kokorocodon Apr 13, 2024 @ 11:54pm 
time to shine