Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@brendob47 - Instead of lifting the flag texture, I'd rather you just use this as a dependency if you really want to use my texture in your faction mod. Also keep reading below as something I'm working on might interest you in terms of faction mods.
@Delta-118 - Members of my unit and myself are actually working on retextures for RHS and in the future CUP, as well as for various aircraft mods with the goal of making proper strangereal faction mods in the future.
@Ace - I'll look into it making some Project Wingman assets like flags and map markers in the future.