Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Science and Science Victory Nerf
   
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4.126 KB
Apr 14, 2022 @ 4:23pm
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Science and Science Victory Nerf

Description
Features:

-Increased tech costs from Industrial Era onwards so that they do not plateau like in vanilla:
--Industrial Era +20%
--Modern Era +40%
--Atomic Era +60%
--Information Era +80%
--Future Era +100%

-Space Race projects (Earth Satellite not included) are 2x as expensive, Exoplanet Expedition is 3x as expensive.

-Mars Colony moved to the Predictive Systems tech
-Exoplanet Expedition moved to the Offworld Mission tech
-Laser projects that speed up the Exoplanet Expedition moved to the Exodus Imperative civic
-Food bonus for Pastures moved from Robotics to Nanotechnologies so that it's not empty

-Hypatia, Isaac Newton, and Albert Einstein no longer provide a permanent science bonus to all their respective buildings, now have 3 charges to build their buildings instantly
3 Comments
planktung  [author] Apr 11 @ 8:12am 
It should. They haven't been updating the game much recently and it worked fine a couple months ago when I used it. Works fine in MP too
Hoshi Apr 11 @ 7:09am 
Does it still work ? I'd love to try
Das Capitolin Jul 31, 2023 @ 8:43pm 
This mod is underrated, and that's coming from a fellow mod-maker. Not only did it level the Space Victory to a point that had me sweating with concern, it also make the game significantly longer and more challenging. Kudos!