STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

1,750 ratings
Empire at War Remake: Clone Wars Holdout Factions Submod
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Game Type: FOC
File Size
Posted
Updated
4.558 GB
Apr 14, 2022 @ 10:11am
Jul 24 @ 11:31am
110 Change Notes ( view )

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Empire at War Remake: Clone Wars Holdout Factions Submod

Description


The dawn of the year 19 BBY saw the last, shuddering gasps of the Clone Wars. In its place is yet another war against the Republic’s successor state, the Galactic Empire. But old grievances can die hard. The remnants of the Confederacy of Independent Systems still stir in forgotten corners of the Galaxy, guided by holdouts ultimately vindicated by the Empire’s rise. The Republic, too, languishes on in some forms- the sudden zeal of the queen of Naboo, rogue cloners and the staunchly idealist.

The time is right for their resurgence under your leadership.



Features:
  • Playable CIS and Republic in all Galactic Conquest campaigns
  • Playable CIS and Republic in Space and Ground skirmish modes
  • CIS and Republic Tech level cap raised from 3 to 5 in Galactic Conquest
  • An Era System added in Skirmish for the Holdout factions, allowing CW era content
  • New Heroes, Ground Units and Ships added to the CIS and Republic roster
  • The return of the Intervention Mission System, currently in Alpha testing
  • New GC, "Shatterpoint", a Clone Wars era GC with custom scripts, a unique hero suite and more
  • New GC, "Valhalla", featuring a One Planet Start and High Resources
  • New GC, "Rise of the Empire", which acts as a 'Hard Mode' for all other factions except the Empire and adds some exclusive heroes
  • New GC, "Twilight Struggle", designed for a purist Galactic Civil War experience
  • New GC, "Sandbox", a low stakes experience designed to help you learn Remake's mechanics
  • New GC, "Final Destination", which starts all factions off with endgame tech (Tech 5)
  • Fixes to vanilla Remake 4.0 bugs, AI improvements and much more

Planned Features:
  • Implementation of GC and Skirmish research
  • Galactic Conquest faction story events




This is a submod for Empire at War Remake and REQUIRES it to be activated in order to function properly.

Currently on Remake Version 4.0.91

Installation Steps:
1) Subscribe to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2794270450 and the Remake Mod: https://steamcommunity.com/workshop/filedetails/?id=1770851727
2) Go to the EAW Gold pack under Library and click the Gear icon and then Properties.
3) Under General paste STEAMMOD=2794270450 STEAMMOD=1770851727 into the Launch options.
4) Run FOC and play the Submod

As a general rule, do NOT attempt to run other submods alongside Clone Wars Holdouts except those specifically mentioning Clone Wars Holdouts compatibility. This includes submods like 'Easy Empire', 'Venator Overhaul' and others geared towards base Remake 4.0.9



Feel free to join the Discord to discuss the submod, Star Wars as a whole and to get sneak peeks into development!
https://discord.gg/6PF5StA2wp



CanadaMan7

Emperor Niko, who provided tireless technical and creative consulting, early access to Clone Wars related material and his friendship. He's provided an astronomical amount of skins and model tweaks to me by this point.

Kasderan, for his thoughtful consulting and providing the new ground-based units for the CIS and Republic.

Luke Lasermaster, for his time, expertise and friendship. He's also created the new banner, the Prequel soundtrack integration, the intro movie and some of his Voiceovers from his upcoming mod.

Admiral Espo and v.perriens, from our sister submod at "Assault". They've provided numerous models, textures, rigs that have greatly sped progress along.

Check out the "Assault" submod for the upcoming Empire at War Remake 5.0!
https://www.moddb.com/mods/star-wars-assault-empire-at-war-mod

Kalani6324 and Grimsley, both of the AotR "Dark Times" submod fame, for their appreciated partnership.

Check out the "Dark Times" submod for Awakening of the Rebellion!
https://steamcommunity.com/sharedfiles/filedetails/?id=2313576303

Kubli/Sly, known for his Awakening of the Rebellion work and generally just being a modding force of nature. Specifically, I used the (free release) Trade Federation Bomber, the Fantail Destroyer and his Scorpenek Droid. He also created the holographic portraits used for Intervention missions.

The Farseer, who was commissioned to provide his expertly crafted rendition of Asajj Ventress. Hats off.

Clonetrooper163, for supporting this community and free releasing his high quality ground unit models. Thank you so much, man!

Burninalways, for providing technical troubleshooting.

Delta2234, for providing some great screenshots used in this Steam Workshop profile and making the original trailer for the submod.

Kharak, for providing most of the providing most of the Separatist Holdout vessels, but also the fantastic Republic and CIS Modular Taskforce Cruiser livery. Special shout out to AtolmAzel for working with him as a concept artist. You're both the architects of the CIS into the future and I fully expect to your designs utilized by canon one day.

The creative minds at Hearts of Durasteel, for inspiring my Alternate History paths. Special thanks to LuxLoser, who also provided the portrait for Asajj Ventress!
You can find out more about Hearts of Durasteel here
https://www.reddit.com/r/HeartsOfDurasteel/

Sergeant Barlex, due to his selfless support of his modding community via his Free Release models. Additionally, I based my Republic livery Gladiator texture on his old promotional material.

PinkPanzer and his original vision of The New Order, for being a constant inspiration of compelling writing.
See you, Space Cowboy...

SwissKnight and the Dawn of Victory project, for somehow being 15+ years ahead of the industry in the field of Game UI Design. They're also a great example of rich worldbuilding.

DH-Omni Support Vessel
Model: Warb_Null
Texture: Elratie
Rigged: Emperor Niko

BTL-B Y-Wing
Model: WarbNull, Kalani6342, Grimley
Textures: Kalani6342

Belbullab 22/24
Resource is from "Battlefront Commander" by Clonetrooper
Rigged: Emperor Niko


A massive shout to Jeroen and the team behind Empire at War Remake, without whom this mod could not exist. Thanks for the base mod and assistance provided during development!
Popular Discussions View All (14)
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Sep 19 @ 4:35am
PINNED: Bug Reports
CanadaMan7
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Aug 17 @ 6:48am
PINNED: Suggestions
CanadaMan7
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Jul 29 @ 7:25am
PINNED: Questions and Answers
CanadaMan7
1,870 Comments
Paulista Sep 24 @ 9:45am 
Mods were not working - some players found ways to make mods work through using MODPATH and FoC Options>Mods, but FoC options only allows to select 1 mod at each time. Since submods needs the parent mod to work .. How do we make submods to work again?
Deni083 Sep 18 @ 1:05am 
Great mod! Micro-suggestion I have: can you put tactical droid voices on Providence/Munificent ship instead of its original when it's actually tactical droid unit?

Or, if I can help with it, write me :)
GalacticEmpire_09 Sep 6 @ 6:13am 
Can we have an update for the Rebel alliance? Like having the decision to declare the new republic and building the galactic senate and the senators offices on planets as government structures and having bail organa as an hero like Mon Mothma? Oh and can you do something about the trajectory of the ships during battles? They are very strange. Thank you a lot for reading the comment, Anyways very good mod especially with the animations of sunken ships and space battles
lordmirau Sep 4 @ 5:51pm 
Are the Skorpenek and Fantail models from Kubli free to use?
Icey Sep 4 @ 10:37am 
Youre right, my bad, I am stupid. Thank you for the help.
CanadaMan7  [author] Sep 4 @ 6:58am 
@Icey:
There should be no missing icons or names. Check your launch options and make sure you're not running any additional submods. They're likely out of date or causing the issues.
Icey Sep 4 @ 6:20am 
I have noticed a lot of icons and descriptions are missing with this mod, and also names as well. Will those be fixed in future updates? Or are you not focusing on those right now?
CanadaMan7  [author] Sep 4 @ 2:19am 
@_Ex0dus_:
I've recently implemented the Torpedo Sphere for Imperial Skirmish and I'll continue to put in any ships or heroes I develop. I don't think implementing the Super Ships into it is something I'm very interested in doing, but you could always try your hand at a submod. Just stay tuned though and I can promise you that more things are in progress.
_Ex0dus_ Sep 3 @ 1:27pm 
Also, any way we can get some more options for the Empire? Feel like we are missing the executor for skirmish. IDC if its like 200K points
_Ex0dus_ Sep 3 @ 6:23am 
Its the best mod currently for skirmish. Which is why as much work as it would be, Id love to see you keep growing it.