Total War: WARHAMMER III

Total War: WARHAMMER III

1,629 ratings
Fudging Dorfs
16
7
8
2
12
7
3
3
3
4
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
1.356 MB
Apr 13, 2022 @ 10:26pm
Apr 6 @ 2:05pm
53 Change Notes ( view )

Subscribe to download
Fudging Dorfs

In 1 collection by LordOmlette
2023-12-27 Underdogs multiplayer test
30 items
Description
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on:




VASSAL BEHAVIOR CHANGES

Only daemon armies from the Realms of Chaos can declare war on a vassal, no one else can.

Vassals shouldn't secede from their protectors.

If you're at war with a faction, all of your vassals will be at war with that faction starting next turn at the latest.

If any of your vassals are at war with factions you are not at war with, peace treaties will be signed next turn.

If your vassals like you, they'll share vision and offer more allegiance points per turn.

Strong vassals will receive a tiny nerf that scales with the number of enemies they're stronger than. Removed by popular demand.

If your vassal has a general that doesn't move or recruit for more than 2 turns and it isn't a legendary character or faction leader, then that general will be disbanded.

If a vassal doesn't create a new military force for 10 turns, then a new force will be slapped together using available units. It will have no upkeep for 30 turns but will be compelled to attack the nearest opponent. The size of the new force depends on the number of available allegiance points, which are burnt to pay for the compelled force. (This doesn't apply to Blood Voyage or Defenders of the Great Plan, neither of which can yolo swag new armies.)

If a vassal is losing money:

  • The leader's stack will get a larger upkeep reduction.
  • A unit with the highest upkeep from all of the their stacks will be sent to a farm in Norsca where they will be happy and have plenty of room to play.
  • If they could go bankrupt next turn, then 1) tribute collected by the protector is reduced slightly and 2) if the protector has a large enough treasury to prevent this, then sufficient money will be refunded to prevent bankruptcy attrition.
  • If tribute reduction happens, it increases progressively each turn as required, otherwise it decreases at the same rate if no longer needed.


NEW DILEMMAS

If your new vassal is the same subculture, you'll be asked if you'd rather confederate unless both you and your new vassal are part of the Empire politics system.

If your vassal captures a region outside of their home province, you'll be asked if you want control of that region.

If you capture a region in your vassal's home province, you'll be asked to return it.

If you capture a region in an unsuitable climate, you'll be asked if you'd rather gift it to a vassal better suited to that climate.


ATTRITION/CORRUPTION/PLAGUE PROTECTION

If your faction has a specific attrition immunity, then your vassals will receive the same protection:

  • Yvresse's vassals are not only protected against the Mists of Yvresse, the mists will spread to their regions in outer Ulthuan as well!
  • Vassals of a Tomb King will receive temporary sandstorm protection when their protector invokes Great Incantation of Khsar.
  • Vassals of a Vampire Pirate will receive temporary cursed mist protection when their protector invokes Curse of the Sea Mist.
  • Vassals of Kislevite factions will receive temporary winter protection when their protector invokes The Motherland.
  • Vassals of Lizardmen factions will receive temporary protection when their protector invokes Rite of Allegiance or Rite of Sotek.

For all other vassals, if the vassal's subculture is different from the protector's, then that vassal will receive a small casualty reduction for whatever attrition their protector is immune to.

If a vassal's force is taking attrition and it's possible to put that force in a stance that doesn't take attrition, then it will be put into that stance at the end of the vassal's turn.

Vassals of Slaaneshi, Khornate, Tzeentchian, Nurglish, or Chaos factions will receive a fixed public order buff.

If one of your plagues strikes one of your vassals, that vassal will receive temporary protection from your plague and your plague only. It will not protect your vassal from receiving the same plague from a different faction.


WARRIORS OF CHAOS

When capturing a Dark Fortress, you will not be asked to return it. It's yours.

When your non-WoC vassal captures a Dark Fortress which is not their only settlement, you will be prompted to take it.

When your WoC vassal captures a Dark Fortress that would grant control of a Norscan vassal, both Dark Fortress and the associated vassal will immediately be put under your control.


DWARFS

Vassals can clear grudges for their Dwarf protectors.

Dwarf missions that require destroying a faction will succeed if those factions are vassalized instead.

Dwarf missions that require the entirety of a province to be Dwarf-owned can now succeed if a vassal owns regions in that province.


THE ENDGAME

When it's time for the endgame, vassals will not join the catastrophe. This works with both vanilla scenarios and modded ones, with one big exception:

Mods which add additional endgame scenarios which do not use CA's endgame:declare_war function are excluded from consideration.


KNOWN ISSUES

The YOLO button still doesn't work.

This mod uses custom (as opposed to hardcoded) dilemmas to ensure the information presented in each dilemma is accurate. However, CA will not allow the same custom dilemma to be displayed twice in a row. If that is scheduled to happen, a "ghost" dilemma will be inserted in between to ensure the correct info is displayed.

If you vassalize a faction that races for the souls, that vassal could beat you to the punch and cause you to lose the Realms of Chaos campaign.

If you vassalize a faction that was the target of your waaagh, the waaagh does not complete. This does not appear to be something that can be addressed by script.

Vassals of a Dwarf protector will continue to accrue grudges.

Dwarf missions that had already started when the Dorf update hit will not respect vassals/vassalization. (They will upon starting a new campaign.)

Due to the Steam character limit, the following sections were moved to discussions:

Popular Discussions View All (6)
2
Feb 17 @ 2:42am
[BUG] Wood Elf Confederation Quest - Freeze
CrUsHeR
1
Feb 10, 2024 @ 6:42am
New Update, re second change
Doc
0
Mar 30 @ 12:38pm
PINNED: Compatibility - Fudging Vassals
LordOmlette
889 Comments
babypudgy Jun 2 @ 8:02pm 
Author. Have you connected with Creative Assembly yet?
This mod should be the standard or at least, be taken as a primary inspiration for an official vassal system rework.
Hefestion May 25 @ 5:48pm 
why not allow vassal to declare war to his boss for ending the alliance and liberating?
hamletsdead May 25 @ 12:39pm 
Thanks a million for this. My stupid vassal keeps poaching major citadels from me right after I raze them (to get the souls) and it was killing me not to be able to discipline them properly for taking their rightful lord's goodies. Kudos for the work!!
DudeChris33 May 22 @ 2:51pm 
Bug: I was playing as tamurkhan and couldn't declare war on nakai's vassal faction. I declared war on Nakai himself and they probably would have joined at the start of the next turn, but it meant I couldnt attack the settlement I wanted to.
Espritviril`` May 17 @ 4:17am 
Okay so playing Archeon and I was mad that my vassals wont join my wars just because thy were allies of my enemy. Just enabled this mod and voila next turn my vassals joined all my wars.

I used to love this mod then saw the shadow-nerfed vassals and unsubbed. Now frustrated by vanilla vassals, I came back. It is amazing that you took the feedback and updated the mod to remove the nerfs. No drama, no denial.

I appreciate all your work and glad you took this route. I can finally be back to promote this mod! :blissful_creep:
Ooh-la-la, It's GAGA!! Apr 26 @ 9:11am 
The mod is mkay, but constant LET THEM KEEP THE REGION is very annoying, pls remove it
Aliass Apr 24 @ 2:05pm 
Hello hello, thank for this mod!
Could it be possible to add a rull than vassal can't break your cults in theire cities?
Noodliest Apr 24 @ 5:55am 
Would it be possible in the future to disable the popup? So Vassals can just do there thing, having to click the pop up each time I want to TAKE or GIVE the captured region gets tiring :(
The Dragon Apr 23 @ 2:43am 
Can I put this on mid playtrough? Also does it work in head to head coop multiplayer? Thanks!
Gingusa Apr 17 @ 3:06am 
hey man, this mod is great, but having to answer "If you capture a region in an unsuitable climate, you'll be asked if you'd rather gift it to a vassal better suited to that climate". every single time gets annoying sometimes especially when you are on a roll in lategame, im also using mods that let me acclimate to the climate of the settlement anyway, would be nice if your mod was used in the Mod Configuration Tool mod. and we could enable or disable parts of the mod at will. especially this question that pops up multiple times a turn and even shows the extra sorry screen a lot too lmao.