Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Visual Overhaul
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graphical
Tags: mod
File Size
Posted
Updated
592.114 MB
Apr 8, 2022 @ 6:26am
May 7 @ 8:47am
48 Change Notes ( view )

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Chaos Visual Overhaul

Description
With the Champions of Chaos DLC CA finally updated the visuals of the Chaos units. But there is still room for improvement in my opinion.

This mod adjusts the visuals of many units in the Chaos roster. I've tried to make small and subtle changes to the units so they stay true to their original design, but giving them more unique looks fitting to their respective god.

I also fixed some vanilla issues like the undivided Chaos Warrior’s faces not having eyes or floating shoulder pad shields.

Reskinned Units:

Marked Marauders
  • New visuals matching the respective patron god
  • More variants

Undivided Marauders
  • New visuals and more helmet variants
  • Separate variants for Norscan marauders

Marauder Chieftains
  • Now has more armour so they stand out from the Marauder Champions

Marked Gors
  • More variety
  • Added head variants with beaks for Tzaangors

Undivided/Marked Warriors
  • More helmet variants, especially for Undivided
  • Chainmail neck armour for all Warriors
  • More armour variants for Undivided Warriors
  • Added a sword to the weapon loadout

Marked Chosen
  • New visuals matching the respective patron god
  • More helmet and armour variants

Undivided Chosen
  • One more helmet variant
  • More armour variants
  • More leg variants

Marked Elites
  • More variants inspired by the TT miniatures for the Skullreapers and Wrathmongers

Marked Knights
  • New visuals matching the respective patron god
  • More helmet variants
  • God-specific Chaos Steeds

Undivided Knights
  • One more helmet variant
  • More armour variants
  • More leg variants

Marked Chariots
  • New visuals matching the respective patron god
  • God-specific draft horses

Undivided/Marked Warshrines
  • New visuals for the Shrinemasters matching the respective patron god
  • Closer to the Shrinemaster TT miniature

Chaos Giants
  • Chaos Giant no longer uses reskinned greenskin accessoires
  • Chaos Giant RoR has a more Nurgle specific variant now

Marked Lords and Heroes
  • Added a bit more variety to some characters variants

Undivided Lords and Heroes
  • Added a new Chaos Lord variant, helmet based on TT miniature
  • Chainmail neck armour for all lords and heroes

Regiments of Renown
  • Brutes of the Hound
  • Knights of the Brazen Throne
  • The Severed Claw
  • Knights of Immolation
  • The Sibilant Slaughtercade
  • The Rotting Riders
  • The Slaughtergard
  • Bloodwake Berserkers

Possible Issues:
If some of the variants aren’t showing up for you, make sure your unit details are set to Ultra.

Compatibility:
Should be compatible with everything that doesn’t change the visuals of the same units.
Compatible with Details Matter Collection and Variant Selector.
Save-game compatible.

Submods:
SCM: Tribes of the North Compatibility Submod
Warhammer 1 Texture Update Project Compatibility Submod
Hooveric Reskin Compatibility Submod

My other Mods:
The Cult of Slaanesh
Lingling's Legendary Lizards

Credits:
Calm&NormalTime for his Slaanesh marauder helmets
Necrorise for some of his Nurgle assets
☸𝕵𝖔☸ for some of his Tzeentch assets
Phyrex for the undivided marauders fur pants
Urgat for letting me use parts of his Scorpion model

Please rate up and comment if you like the mod.
454 Comments
Slaanesh May 13 @ 5:13am 
With regards to the leg model with the "boot" type instead of plating that someone didn't like, it's true that it takes some getting used to but it's 100% loreful and true to the tabletop models so yea just wanted to put that out there, Awesome models!
Lingling  [author] May 11 @ 6:18am 
We‘ll see. It’s true they could use a little attention but I didn’t plan to cover Chorfs originally. Maybe some time in the future
Since you're dipping your toes in Chorfs, it'd be rad to see some designs for Infernal Castellan since that hero gets neglected in other reskins. Maybe one with a fancy helmet to distinguish him from infernal guard or some for the daemon smiths with the visors from the arty teams.
Lingling  [author] May 10 @ 4:20am 
That would be beyond my texturing skills unfortunately. I’d love to but I can’t sorry
GoatScream May 9 @ 7:04pm 
Could you maybe create unique shields for the undivided exalted heroes? They use the same shields as the undivided lords
Lingling  [author] Apr 27 @ 12:48am 
The minis have black scorpion parts so that’s accurate. Yeah I get the same vibes from the capes:steamhappy:
YAUTJA Apr 26 @ 5:56pm 
@Lingling Ah! I thought they should have had a bone like texture. I liked new capes for khorne warrirors, for some reason got a Mark of Chaos vibes from this one. Thank you!
Lingling  [author] Apr 26 @ 3:13pm 
@Alastor I'm sorry to hear that. Well it’s not that simple to remove them. You’d need to overwrite the changed leg models with a new variantmeshdefinition file. If there’s popular demand I’ll think about a submod to remove them.

@Stolas Goetia Yeah true I definitely need to update the page

@YAUTJA Thank you! Not sure if I’m getting you right but they are supposed to be black
YAUTJA Apr 26 @ 3:36am 
Love those boots. Btw, you decided to keep the scorpion tails on wrathmongers, but the tails are still black
Stolas Goetia Apr 26 @ 1:46am 
think you should update the mod page's screenshots t oshow off the newest model changes better methinks